Showing 119 open source projects for "python::module"

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  • 1
    The SquadX Turn-Based Engine is a game engine for aiding the development of tactical turn-based combat simulations (like the XCOM(tm) series). The project is being developed in C++, using OpenGL, GLUT, and SDL. It will have versions in Linux and Windows.
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  • 2
    Spatial Disruption is a Web based Strategy Warfare game. This project houses both Version 1(Perl, C++, and Flat text Files), and Version 2(PHP, Python, C++, and Various SQL databases). Our game already features a 2-D map, built-in alliances, and more!
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  • 3
    ME is a multiplayer, web-based game of space exploration and economic competition. It is a game of strategy, role-playing, combat, and diplomacy. Continues the development of ME originally by Bryan Brunton. Try the game at http://advancedpowers.com/
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  • 4
    An implementation of FASA's BattleTech board game for Windows and Linux, using Python, PyQt, and C++.
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  • 5
    CrystalNight is a web-based CGI game engine for a genre of game best described as "breeding" game. Meaning you, breed/train monsters/animals/etc. This is a game engine so the specifics for any game using it would need to be defined in the database.
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  • 6
    Project Steam Weasel is the "code name" for a MacOSX only turn based strategy game in development. The game is intended to be multiplayer by email. By design it is modular, most of the games features are provided by modules. One default module is an Open
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  • 7
    A Java-based game to let two people play Magic: The Gathering (copyright Wizards of the Coast) over a tcp/ip connection. It does not know how to play the game, but it does let you play if you know how.
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  • 8
    Cyberbox is an excellent puzzle game. It is similar to but more complex (and more interesting :) than Sokoban. The Cyberbox Project has produced a Linux-playable clone of this ca. 1992 DOS game and is polishing it for noncommercial release. Now with
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  • 9
    The open source, web-based evolution of the strategic collectible card game Sanctum.
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  • 10
    Parlance is a completely open platform for playing the Diplomacy board game over a network, using the protocol developed by the DAIDE community. This Python-based system currently includes a configurable server, a few simple bots, and an observer.
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  • 11
    An attempt to create an open source clone of the Total War series. View the wiki for this project: http://scratchpad.wikia.com/wiki/Dark_Ages:_Conquest Special thanks to Peter Arbor for his work on the Freeland Graphic Tilesets 2.0 for FreeCiv
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  • 12
    pyRisk is an open source and cross platform remake of the classic board game.
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  • 13
    Valambrian Art of War is a tactical fantasy turn-based wargame in vein of Fantasy General and De Bellis Antiquitatis.
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  • 14
    A WW2-themed, turn-based strategy game, in the spirit of Panzer General.
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  • 15
    This project's aim is to create a turn-based strategic figurine game, like Warhammer (TM). One emphasized goal is to generate automagically as much code as possible, in order to keep modifications minimal when adding functionalities.
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  • 16
    GalaxyMage Redux is an attempt to bring revitalize the open source game, Galaxy Mage. GMR is an open-source tactical RPG similar to Final Fantasy Tactics and Disgaea. For latest news, please visit: http://groups.google.com/group/galaxymage-redux-dev
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  • 17
    Times of Legend is a free browser based game where players battle each other to gain strength and power. The ToL Game Engine will be released here under the LGPL when development is complete. The game will be available soon at http://timesoflegend.com.
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  • 18

    sst2k

    Super Star Trek remake

    Super Star Trek — a classic computer game Save the Federation from the invading Klingons! Visit exotic planets and strip-mine them for dilithium! Encounter mysterious space thingies! This is the home page of the classic Super Star Trek game from the days of slow teletypes, reloaded.
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  • 19
    Eternal Warfare is turn driven, browser based game. It will have multiple realms to play through and eventually travel back to. Development will be focused mainly on community driven systems and will also create a flexible character development system.
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