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Naughts and Crosses is a cross-platform and graphically funky version of the all-time classic filler known as Tic-Tac-Toe. Featuring one and two player modes with variable AI difficulty, variable boardsize and an interesting variant on the gameplay...
REMLAB is a fully functional cross-platform web-based Battlemech designer for the tactical board game Battletech. REMLAB is built entirely on HTML, PHP, and JavaScript with Ajax functionality.
A tactics RPG engine written in almost entirely in javascript (only a java applet for music/audio). Allows creation of tile based RPGs with javascript events and commands, and should work in most javascript capable browsers.
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Jewel-Story is a turn-based RPG game with strategy elements. Fight system of a game will be turn-based and need a deep thinking of player. You must have Python2.6 + pygame(1.9.0-2.1) module.
The aim of Solmyr is to manage H3M map files of the game 'Heroes of Might and Magic III' (3DO Company, 1999). Lot of such maps can be found on the web and sorting them is not easy. Solmyr intends to filter your maps according to several criterions.
Microsoft Silverlight v2.0 v3.0 Client Visual Studio 2008 Server C++ MS-SQL Database 2000 WEB 2.0 Online Baduk Game Open source www.gBaduk.com services full source
Alien Assault Traders is an online, web-based, turn-based strategy space trading game forked off the source of both Black Nova Traders and Nova Game Systems software and inspired by the popular BBS game of TradeWars.
Chess++ is a modern multi platform 3d chess game implementation for (at least) GNU/Linux and Windows with user programmable chess rule sets, a client software application (chesspp), and a server application (cheppd) by which all the games are managed.
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Open-source attempt to write a themeable engine to play mafia-like games with over the irc network. Currently in beta, documentation pending. Functionality currently is limited to simple turn-based vote-killing, code under heavy work.
A Proper Empire: Terra Incognita is a modding project for the computer game Empire: Total War. APE:TI extensively modifies most of the gameplay aspects of the original games.
This is a program for Oware and Reversi (Othello) for J2ME/Cell and (PlamOS with IBM WME VM). Oware (popular in Africa) is a Mancala game suitable for adults. Reversi (Othello) is included. Based on mobilesuite (on sourceforge) with modifications.
GloryLands is a Web-based, Massive Multiplayer Online RPG/Strategy game written entirely in PHP/MySQL. It aims to be endless and always interesting, using the constant contribution of the Game community.
This project aims to promote computer science. In the way of 'serious games', it will particularly help students to improve their computer skills. This project provides a framework to create space battles between AI.
Thousand Parsec is a framework for turn based 4 X's game (eXplore, eXpand, eXploit, eXterminate). Designed for long games, supporting massive universes and has an easily expanded tech tree.
A shareware game called begin was released in 1984: a tactical starship game with a good AI and fair rules (the computer had no advantage) I've hacked assembly code to make it a multiplayer game, so that folk can challenge each other rather than the AI.
Tower is a single-player turn-based role-playing game in the style of Rogue and Nethack, yet with its own unique elements and influences. In other words, it is a roguelike game under a modern interface.
CloneBall is multiplayer strategic game. Players add dots to fields in grid. When in the field are 4 dots, on next addition, field will explode to the sides and capture nearby fields. Game goal is to capture all opponets fields.
Online Strategy-RPG. No map adventures. Just duels. Fight with team of your heroes NPCs or another players to gain new abilities, spells and items. The game is inspired by Disciples and Heroes of Might & Magic series. See http://btrgame.com
Tryx is a simple board game, and is an evolution of the classic Tic-Tac-Toe game. The difference is that each player can have at most 3 symbols on the board: when a player puts its fourth symbol on the board, the oldest symbol disappears.