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This is a two player, console based, game played over LAN. One player guesses a string given by second player and then second player's turn comes to guess the string.
The objective of this project is the advancement of Diplomacy in the electronic realm by producing an XML Diplomacy data standard and a suite of server and client tools to facilitate Diplomacy play over the internet.
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A client/server implementation of the game Blood Bowl, primarily for use in conjunction with the site fumbbl.com which hosts Internet Blood Bowl leagues.
A TBS (Turn-based strategy) of mounted turret warfare. Adjustable projection and speed of projectile, choice of map and position of turret. TCP network play functionality. Provides extensive game configuration with random map generation.
UniVeCS is a generic vehicle combat turn-based game system simulating a broad range of vehicles from starships and giant robots to cars and tanks in both single player and networked multi-player modes.
FreeStars is a project to create an easily modifiable clone of the 4X turn-based strategy game Stars!. With version 1, the goal is to clone Stars! as closely as possible. For version 2, the goal is to make improvements in the balance and gameplay.
R3alm is a third version of Realm, a simulation game where you develop a community, through characters. Each character can be assigned actions, and have statistics. In addition, your civilization has statistics such as food, population, etc.
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Hallow[Online] is an open source 2D MMORPG written in C# using the following wrappers: Irrlicht.NET (rendering), irrKlang.NET (sound/not open source), MySQL Connector, and various libraries that are packaged with the .NET framework!
Lithops (the flowering stones) is a program that plays the game of Go. I develop Lithops as a research challenge, but also, importantly, to create a computerized partner for people learning and studying Go.
Orion Ex Machina is a Master Of Orion II: Battle At Antares clone. It combines the very good gameplay of MOO2 and some new features like quests, an improved multiplayer mode and an easy way to extends the game with new content (buildings, weapons etc).
Tales of Mandicor will be a free mixture of a heavily quest driven RPG, a roguelike, a turn based tactics game, a grand strategy game, a population simulator and it will even have an algorithmic music generator. Furthermore, it will have sandboxy qualities but multiple endings and modding capabilities.
The game is about large scale things as it's going to have wars and in one of the possible 'endgames' the player might even control a nation as a king or an emperor or they might try...
JSpaceConquest is a simple multiplayer Internet game. Each player produces space ships and conquers other planets. The main goal is to conquer all the planets on a 2D map.
This is a student project only for educational purposes.
Perfectday is a turn strategy game.
The player can collect units(these units have been collected when the players connect to server or comercing eith other player) that they are used in combat with other player
Fantasy Tournament is like a chess game, but instead of both players having the same pieces set, each will have to compose a team of heroes with specific capacities. The game is intended to include a kind of "RolePlaying" evolution of the pieces.
JBananas is the classic game Gorillas re-written in Java. For now is very similar to the original one, but in the future it will have some cool new features.
A simple rpg aiming to provide hours and hours of fun! Written in the easy to understand language of python, and has a scripting language so user can easily modify the game.
An unofficial port of Master of Magic by Microprose written by scaps with SDL. We want it to be as similar as possible to the original one, in gameplay but also in graphics.