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JOthi is the java-based game of "Othello". This project is son of the greater parent SourceForge project "JGames", that realizes the real game environment: JOthi only defines the "Othello" game rules and its specific AI players.
JGames is a sort of "game development framework" that creates a solid general structure for all Board Games, Strategy Games and all these game, 2D and 3D, that can be specified defining its particular Rules.
Condottieri is a web based, multiplayer game, inspired in Avalon Hill's classic "Machiavelli". The game is set in Renaissance Italy but it's easily adaptable to other scenarios and eras as long as the rules are like the ones in "Machiavelli".
Generic Roster Generator. GRoG automates the process, often complex and error prone, that every boardgames and wargames player knows very well: the construction of rosters.
A strategy/role-playing game in which the player controls a group of creatures, which he can breed and mutate to create new creatures. Unique combat system. Extensible with Common Lisp.
The Ability Driven Strategy Game Libary is a project which aims to provide a flexible datastructure that can be used to represent a variety of environments and objects.
This is a player vs. computer game.It is an adpatation of a paper pencil game in which two players, alternatively, join the dots in a grid. The player who makes the maximum number of boxes at completion is the winner.
Tech Wars is a cross platform online/offline game that will be similar to the 2d turn based strategy game Worms. It will add many new features to the genre including: buildings, 2d ragdoll physics, and different character classes with different abilities.
MekHangar is a collection of tools for creating, editing and managing units for BattleTech, a sci-fi boardgame for 2+ players. The project aims to work closely with MegaMek.
Antares provides a client and server for a turn based space-themed strategy game. Rules are modular, and the default rules (and the client look and feel) resemble Stars! very closely. It is written in OCaml using the Tk binding.
Kingdom Wars is a client/server chess daemon designed to run on multiple operating platforms. Both the client and the server are stand alone. The network protocal is open, and custom clients are welcome to be developed.
Hotelbuster is a platform independent, isometric, tilebased, turn-based strategy (TBS) game. It implements the famous board-game Hotel in a client server environment. See the project website for more detail
Drop Four is a "Connect Four" clone written in C++. Supports a text interface and a graphical interface through wxWidgets. For Linux, Macintosh, and Windows.
CivQuest is a strategy game largely inspired by the Civilization genre. It incorporates some unique ideas, and allows for play against A.I. opponents. It is written in Java, so it runs on many platforms.
Dragon's Feather is a role playing game in development that aims to combine the features
of the classical japanese RPGs (like Zelda) and the rising simulators (like Princess Maker)
with a powerful turn-based combat engine (in the fashion of X-Com).
Apocalypse Game Engine (AGE) is a PHP based framework designed to be moddable. It is geared toward turn-based strategy games, and will allow admins to customize settings. Uses MySQL as the database, although we will port to allow virtually every type DB
Evening is a game engine based off of the open-sourced Quake 3 engine code. The Evning engine will have features like physics and per-pixel lighting and be perfect for commercial-quality game projects.
Formicidae is the official simulator and visualizer for the Ant-Wars competitive programming site, written in Java and SISC. The site is hosted at www.ant-wars.net.