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The syBR Engine is a multi-platform game engine written using C++. It's aim is to extensively use plugins in order to allow easy implementation of new engine parts (such as various sound API, new GUI widgets...).
An Open Source portable pure Java game library with example games, Swing-based sprite animation engine, deployment framework, and firewall tunneling networking. The code is documented in the book Advanced Java Game Programming by David Wallace Croft.
Flexible engine for Web based online multiplayer games. The games developed on top of it should be a mixture of real time and turn based strategy games nowhere found before.
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A tactics RPG engine written in almost entirely in javascript (only a java applet for music/audio). Allows creation of tile based RPGs with javascript events and commands, and should work in most javascript capable browsers.
Open-source attempt to write a themeable engine to play mafia-like games with over the irc network. Currently in beta, documentation pending. Functionality currently is limited to simple turn-based vote-killing, code under heavy work.
Earl Engine moved to Google Code: http://earl.googlecode.com. BoardCalc is a separate, independent utility mobile application for Conflict of Heroes gamers. It's a probability calculator and dice replacement. NOTE:
Annchienta is a 2D isometric game engine for RPG games, but can be used for other games as well. We also release the games here as well. These games are mostly set in a fantasy world, combining an epic and tragic quest with fun and challenging gameplay.
The Sigma Game Engine is an RPG/Strategy game engine that can be controlled via scripts. Custom game mods (called Sigmods) are also possible using the included game editor. Online battling, trading and MMO-type games will be supported.
The Gamebook Engine is the first free, cross-platform engine for writing gamebooks, such as the "Choose Your Own Adventure" series, or the "Lone Wolf" series. TGE can interpret scripts that use the "Hyena" gamebook format.
The ISOCalc (Isometric Calculator Engine) is a class library for isometric plot games. The ISOCalc can be used as a calculator background for every game with different graphic front. (Special Thanks for OpenTTD Team)
A game based of the D&D game mechanism. The game itself (the story of Gareth) is only an application of the underlying game engine. Is possible to create new game, new monster, new maps using this engine.
DAna is The Connect4(Connect Four) Online game you must have!! This game is designed mainly for playing online with your friends. It also has Velena AI Engine(Perfect Play) and Ana(Moderate) to play against. Its got a simple elegant Chat Window also!!!
DaChunQiu, as a turn based strategic Chinese history game first, provides developers an engine to create much more games in different century. I also hope more and more people get to know the history of China.大春秋
The PBEM Engine is a server application and toolset to run Play-By-E-Mail games. It enables people to run multiple PBEM games of multiple rulesets simultaniously.
Ovoron's Legacy is a fantasy Play-By-E-Mail game that runs on the PBEM Engine. Each player command an empire of fantasy creatures, interacts with other players, and must seek to conquer the world.
Brutal Chess features full 3D graphics, an advanced particle engine, and several different levels of intelligent AI, inspired by the once popular "Battle Chess" released by Interplay circa 1988.
Roguelike engine in Perl with data-driven content, standard roguelike features, and curses UI. One game has been created with it, and a borg (automated player) is in the making.
This project has been split into 2 separate projects, see sf.net projects pbemengine for the PBEM Engine, and ovoronslegacy for the Ovoron's Legacy ruleset
Xenov will be a game engine capable of producing 3D/isometric games for both Windows and Linux. It will have many subapplications to form a complete production suite.
A game engine, written in java, intended to be customizable and portable. It uses Groovy (and probably other scripting languages supported by the JVM) to reproduce behavior of tabletop and miniature games, like Warhammer 40K (TM). PROJECT NOT