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hexx is intended to be a client/server multiplayer game using platform independent graphics, scripting, and communication layers.
It is somewhat along the lines of battle (http://battle.pbem.net/) but much more interactive and graphical.
A 3D (openGL) tank game based loosly on scorched earth, but including a single player element. The goal is to kill the other tanks and as much terrain as possible.
Colonize the universe, trade with your friends as well as your enemies, Begin with alliances to end with total domination. Only you can choose how to play this game. Possiblitly exist that the universe is ever expanding. Idea is that users are both cli
Omega is a roguelike game originally written by Laurence Brothers in the late 80s. It was the first roguelike game with a large "countryside", plot development, quotable quotes, and a sense of humor.
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'Wizardry League' as you could hence from the name is [will be] a innovative PC game. It's all about magicians fighting each other like boxers do in our world.
Sjeng is a strong, GPL'ed chessprogram that plays bughouse and crazyhouse (drop-chess). It also supports standard chess and is compatible with any program supporting the XBoard/WinBoard protocol.
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[Maintainer note: this project has been inactive since 2001] A simple clone of Masters of Orion. The first phase, due for an alpha release by mid-April, will be real-time and demonstrate only a small subset of the game's initial features.
This little tool reads various GO-formats (starting with SGF-parser) and will write a POV (Persistance of Vision) - file. The file can be rendered using POV, so the resulting image will be a high-res raytraced go-board.
SZChess will be suite of chess applications covering every aspect of chess using computers. The development will be carried out in Java to ensure maximum portability.
The GTK+ hexmap widget can be used for displaying and manipulating hexmaps in various computer games. It will handle background pixmaps, hexagon grids, and translation of button presses to hex coordinates. And maybe more features.
Bluff is a multiplayer dice game, based on skill, luck, and on being unpredictable.
Two frontends (terminal window and network) are already available for the game engine; "nicer" frontends and better AI will be added in the future.
linib is Linux Nibbles. This is different from other nibble games, In
this game you dont have any specific target, all you have to do is
just move around the screen without hitting any of the static and
dynamic blocks on your way and make the scoring p
Othello program written in Qt. It's design makes it easy to extend the computer player and human player interface. It currently has 6 different computer players ranging from completely random to tree search with Alpha-Beta pruning.
Imperium is a game of intergalactic conquest and exploration
Imperium is a multi-user networked Empire-like strategy game set in deep space. Features programable ships, inter-player trade, more. There also is a XForms based GUI client, and plans for a Win32 client.
GitHub link: https://github.com/fstltna/Imperium
A remake of the classic turn-based strategy fantasy game, Master of Magic. With a better emphasive on heroes and tactical combat, plus expanded political and diplomatic options, better town/empire management and multiplayer support. Ported to all platform
The game LinColony is a "clean room" implementation of a shareware game I found on the net.
The objective of the game is to occupy the most squares on a board, achieved by placing pieces on the board or capturing the enemies pieces.