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From the creator of MKGI Chess Club comes this next generation chess club. Completely re-written from scratch on the latest software frameworks, it features: social networks connection, scalable data storage, stunning graphics and much more to come.
This project has two parts:
- A Java Chess library containing board models, rules and PGN format management
- A complete Chess web application based on the core Java library
A 2D-Chess with many features, such as a multiplayer server and many others. It will also show you all movement possibilites you have. Playing against Computer is in development
Solaris Skunk Werks is a tool used to design Battlemechs for use with the Classic Battletech wargame. Data Files are available at www.solarisskunkwerks.com
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An Open Source portable pure Java game library with example games, Swing-based sprite animation engine, deployment framework, and firewall tunneling networking. The code is documented in the book Advanced Java Game Programming by David Wallace Croft.
Eclipse Rich Client Platform application with a new graphical interface to display aggregated turn data from VGAP 4 CVS export data. It will NOT replace the VGAP4 Client application and it is just a complementary user interface.
The objective of this project is the advancement of Diplomacy in the electronic realm by producing an XML Diplomacy data standard and a suite of server and client tools to facilitate Diplomacy play over the internet.
Starmapper is a maping utility that can read a map of "nodes", some files with "reports" and draw some pretty pictures. Originally for Stars! game, now it's Stars! and beyond! (you can make your own data model and plug it in)
The central aim of OrkAPI is to be an interface to any kind of Ork-related data within Java. It also features a GUI that can assist in creating a move and inspecting the collected data. There are many points to extend OrkAPI with "Plugin" classes.
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Server-side framework to create cardgames of various types. Defines communication models, protocols, interfaces, accounting, data models and distribution mechanisms. Not covering concrete implementations nor clients to access concrete implementations.
The Freya Game Engine is a cross platform Java API for writing multiplayer turn based games. The engine produces XML turn descriptions based on XML command files and XML data dictionaries.
A web-distributed 3D virtual universe for modellers, developers, scientists, gamers and social networkers. Pluggable visualization engines, navigation (vehicle/avatar) controls, model editors, scene editors, messaging.