Showing 22 open source projects for "create"

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  • 1
    FreeCol

    FreeCol

    Colonize the New World.

    FreeCol is a turn-based strategy game based on the old game Colonization, and similar to Civilization. The objective of the game is to create an independent nation. You start with only a few colonists defying the stormy seas in their search for new land. Will you guide them on the Colonization of a New World? The last stable version release can be found here: https://sourceforge.net/projects/freecol/files/latest/download The latest test pre-release of the next version can be found here: https://github.com/FreeCol/freecol/releases If you want to contribute to Freecol please visit our welcome information thread to see how here: https://sourceforge.net/p/freecol/discussion/719661/thread/2d0063a3bc/
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    Downloads: 568 This Week
    Last Update:
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  • 2

    MegaMekLab

    Create meks and more!

    MegaMekLab is a Mek creator program. Currently it can create Meks, vehicles, battlearmor, and conventional infantry. It can also print PDF record sheets for almost all Battletech units. Created units can also be exported to formatted text or html for posting online.
    Downloads: 28 This Week
    Last Update:
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  • 3
    JCivED

    JCivED

    A toolbox for Sid Meier's Civilization

    JCivED aims to be the go-to tool for fans of Sid Meier's Civilization, to hack savegames, edit maps, create custom scenarios, mod/patch CIV.EXE, mod Civ PIC graphics... and more!
    Downloads: 6 This Week
    Last Update:
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  • 4
    Apotheosis TRPG

    Apotheosis TRPG

    A Java-based tactical RPG created for a high school project.

    ...This game was initially developed to satisfy a year-long high school personal project, but will continue to be updated and refined in the future. As of Alpha 1.0, the game may be played in either singleplayer or hotseat multipalyer. It makes use of an XML database which can be modified by users to create new content such as maps, units, weapons, items, and armor. The XML parsing and serializing methods employed by the game engine make use of both the XOM (http://www.xom.nu/) and XStream (http://xstream.codehaus.org/index.html) open source Java XML libraries.
    Downloads: 0 This Week
    Last Update:
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  • 5

    Project Canis Minor

    A battle engine for a strategic computer game

    Canis Minor strives to create a battle engine for a strategic and fun to play computer game. The battles/fights in the game are turn based. All sets of rules are defined as part of the project. Players will be able to battle each other or an AI. At first the engine will be text-based 1vs1 fights. Later we will switch to a graphical engine.
    Downloads: 0 This Week
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  • 6
    This will be a Hex-war game. Like wesnoth. Its an experience. How to create a program like that. Besides, we learn java this way too.
    Downloads: 0 This Week
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  • 7
    This project aims to promote computer science. In the way of 'serious games', it will particularly help students to improve their computer skills. This project provides a framework to create space battles between AI.
    Downloads: 0 This Week
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  • 8
    jArmyTool is a OpenSource project to create tool for building armylists and armies for tabletop miniature strategy gaming.
    Downloads: 0 This Week
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  • 9
    Beggar is a roguelike game with graphical tiles. The game accepts XML and CSV input files and is written in Java for portability. The hope is to make this rogue robust enough to continually create new and better content. Long live the rogue type genre!
    Downloads: 0 This Week
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  • 10
    RCP P2P Battle is a platform to play or create turn based strategy games based in Eclipse RCP.
    Downloads: 0 This Week
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  • 11
    The goal of this Project is to create a universal Command-Verifier for the PEBM (Play by E-Mail) Games hosted by www.chronator.ch.
    Downloads: 0 This Week
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  • 12
    Turn-based multi-player strategy game. The player will control all the aspects of a nation (political, economic, social, military…). It will also be possible to create new scenarios based in almost any world/epoch.
    Downloads: 0 This Week
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  • 13
    Eleconics is a Java-based cross-platform multiplayer only strategy game. Players create fleets of customized ships and control them in an fully 3D environment powered by the Xith3D engine. Players will compete through email, TCP/IP and "hotseat" methods.
    Downloads: 0 This Week
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  • 14
    Ever wanted to play Jagged Alliance in Multiplayer? Want to play it on Linux/MacOS ? This project gives you that oportunity. Our target is to create a game similar to JA2, but with full multiplayer support, platform independant and support for user mods.
    Downloads: 0 This Week
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  • 15
    Prefect - Java based card game simulator for Magic The Gathering (copyright Wizards of the Coast, Inc.) Create a deck and duel with a friend over the internet.
    Downloads: 0 This Week
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  • 16
    The goal of the project is to create a Java multi-user game server that can be easily extended and used for adding a multiplayer feature to games. User authentication, chat and interfaces for adding custom capabilities will be provided out of the box.
    Downloads: 12 This Week
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  • 17
    Anarchonomy is a Java application simulating AI agent based production, consumption, trade and force with a minimum of economic assumptions, letting users create and change their own rule and scenario sets.
    Downloads: 0 This Week
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  • 18
    ...StarFleet Battles is a teriffic pen-and-paper game that lets you command a starship from the StarTrek(tm) universe. It seemed like the perfect next step would be to create a computerize
    Downloads: 0 This Week
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  • 19
    The groupname \\\"platzt-angst\\\" combines two bigger projects to one. At first we want to create a java based engine for game development. At second we want to create a MoO like game called \\\"Open.Orion\\\" which uses our \\\"confusion.engine\\\".
    Downloads: 0 This Week
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  • 20
    Server-side framework to create cardgames of various types. Defines communication models, protocols, interfaces, accounting, data models and distribution mechanisms. Not covering concrete implementations nor clients to access concrete implementations.
    Downloads: 0 This Week
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  • 21
    The basic goal of The Aceituna project is to create a massive multiplayer strategy game in the style of Sid "God" Meier's Civilization, but adding far more detail and complexity, thus creating a "living" world for the players to inhabite.
    Downloads: 0 This Week
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  • 22
    Eternal Warfare is turn driven, browser based game. It will have multiple realms to play through and eventually travel back to. Development will be focused mainly on community driven systems and will also create a flexible character development system.
    Downloads: 0 This Week
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