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As your users rely more and more on Cloud and Internet-based technologies, reliable internet connectivity becomes more and more important to your business. With Bigleaf’s proven SD-WAN architecture, groundbreaking AI, and DDoS attack mitigation, you can finally deliver the reliable internet connectivity your business needs without the limitations of traditional networking platforms. Bigleaf’s Cloud Access Network and plug-and-play router allow for limitless control to and from anywhere your traffic needs to go. Bigleaf’s self-driving AI automatically identifies and adapts to any changing circuit conditions and traffic needs—addressing issues before they impact your users. Bigleaf puts you in the driver’s seat of every complaint and support call with full-path traffic and network performance data, delivered as actionable insights, reports, and alerts.
Space Opera is a space colonization game similar to 'Master of Orion' or 'Galactic Civilizations'. You can explore the universe, colonize planets, fight aliens and research technologies. Images were created with Povray and Terragen.
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No changes in the last two years - probably abandoned
GamesCrafters is an undergraduate research group at the University of California, Berkeley. GAMESMAN is our software for building text & X11 apps for finite, 2-person abstract perfect-information games (e.g., TicTacToe & chess). We've authored 40+ games
Your service operation isn’t one-size-fits all, so your IT service management solution shouldn’t be either
The Vivantio Platform allows you to focus on the IT service management tools that make sense for your organization’s unique service model: from incident, problem and change requests, to service requests, client knowledge and asset management
Ng is a 100% Java Roguelike game engine that supports single and massive multiplayer games. SimpleGame is a prototype game that demonstrates most features of the engine and is included in all releases of Ng.
Kingdom Wars is a client/server chess daemon designed to run on multiple operating platforms. Both the client and the server are stand alone. The network protocal is open, and custom clients are welcome to be developed.
Xconq is an engine for turn-based strategy games. Variety of game genres run under Xconq: historical, sci-fi, fantasy, and modern. AIs. Network games. Multiple UIs and platforms. Easy-to-learn game design language. Large games library available
Open Sourced version of American Civil War game for DOS, originally developed by Dagger Interactive Technologies and Greenius, published by Empire Interative in 1995.
Dingoui is a GUI for Go applications, which are compliant with the GMP standard. It also follows the SGF standard for the recorded games, and implements the rules of the Canadian Byo-yomi system. Based upon GTK+, it particularly fits good to GNUGo
ArgosFields is a Java/SWT port of famous turn-based stategy game Crimson Fields(http://crimson.seul.org/). Unlike the original game, it will provide full network support, but lack AI opponent(for now at least).
On Sight is a multiplayer, turn based board game. Players try to convert all other players' units to their side by simultaneously seeing a unit and not be seen by it. This is like simple Laser Squad or Jagged Alliance. No weapons, all tactics!
Omega is a roguelike game originally written by Laurence Brothers in the late 80s. It was the first roguelike game with a large "countryside", plot development, quotable quotes, and a sense of humor.
This little tool reads various GO-formats (starting with SGF-parser) and will write a POV (Persistance of Vision) - file. The file can be rendered using POV, so the resulting image will be a high-res raytraced go-board.
A remake of the classic turn-based strategy fantasy game, Master of Magic. With a better emphasive on heroes and tactical combat, plus expanded political and diplomatic options, better town/empire management and multiplayer support. Ported to all platform