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"Shane's Chess Information Database" is a huge chess toolkit with extensive database, analysis and chess-playing features.
Scid vs. PC is a usability and bug-fix fork of Scid. It has many interface fixes and improvements, and is fully compatible with Scid's .si4 databases. New features include a rewritten Gamelist, Computer Tournament, and FICS, Tree, Book and Graph improvements.
...The latest versions of the programs will be on my site: https://matei.one/. Simple chess game for people who want to play chess but don't want to take it seriously. Written in C, using SDL 1.2 or SDL 2 for graphics. Interface inspired from old chess game for ZX Spectrum. The computer searches (L+2)/2 moves ahead (assuming that a move means that both sides move a piece), where L is the difficulty level. Positions are evaluated only by adding the values of the pieces left on the board. Any factors related to where the pieces are, such as mobility, doubled pawns, isolated pawns etc. are not considered. ...
Trek7 the original multiplayer network star trek game from the early-mid 70s. We are hoping to revive this classic (no, its not netrek/mtrek, not even close). hopefully the SF community can help port this to modern day networks.
Dominion of the Sword is a Medieval 2: Total War total conversion supermod that aims to recreate the medieval era with an emphasis on historical accuracy and gameplay.
Final Dream is a Final Fantasy Style 3D RPG Gam, featuring 7 levels, 5 monsters and 2 bosses and some huge bonuses for the addictive player(like an FF7 Style Summoned monster)
May 2007 EDIT:The project is now VS2005 Compatible
September 2012 EDIT : This is one of my earliest projects, to see what I'm currently up to check out http://www.facebook.com/relativegames :)
Deploy in 115+ regions with the modern database for every enterprise.
MongoDB Atlas gives you the freedom to build and run modern applications anywhere—across AWS, Azure, and Google Cloud. With global availability in over 115 regions, Atlas lets you deploy close to your users, meet compliance needs, and scale with confidence across any geography.
A multiplayer RPG that connects as a psuedo server to an IRCD. Built in the tradition of old BBS Door games such as LORD (http://en.wikipedia.org/wiki/Legend_of_the_Red_Dragon). Forest fights add experience and gold needed to best your master (gain level
GamesCrafters is an undergraduate research group at the University of California, Berkeley. GAMESMAN is our software for building text & X11 apps for finite, 2-person abstract perfect-information games (e.g., TicTacToe & chess). We've authored 40+ games
RandMAX - helps manage Your resources in an VGA Planets PBEM.
project aim ist to make it portable.
1. to C/C++ or 2. Java
Currently a new RandMAX is beeing designed by Carsten Vogt
c.vogt AT hamburg DOT de
(platform Windows, programming with Bo
Duel Commander is a turn based command line fighting game for Windows and Unix-like systems. The game is completely text based with an easy-to-use interface.
Thanks to Rich Skrenta releasing the source in May 2009, there is now a chance for the rest of us to look at Olympia and maybe fix it up to run a game again.
This is a two player, console based, game played over LAN. One player guesses a string given by second player and then second player's turn comes to guess the string.
Turn based space combat, fully customizable by user. Like in Master Of Orion 2, but many more options and features. - Open source (GPL). - Configurable, from externel files. - Modifications ready
Feudalistic Dynasties is a turn-based strategy game placed in the time of feudality in the early middle ages. As a king of a fictitious European dynasty, you have to build and manage your kingdom. It features a humanized population and unit system.
R3alm is a third version of Realm, a simulation game where you develop a community, through characters. Each character can be assigned actions, and have statistics. In addition, your civilization has statistics such as food, population, etc.
Tales of Mandicor will be a free mixture of a heavily quest driven RPG, a roguelike, a turn based tactics game, a grand strategy game, a population simulator and it will even have an algorithmic music generator. Furthermore, it will have sandboxy qualities but multiple endings and modding capabilities.
The game is about large scale things as it's going to have wars and in one of the possible 'endgames' the player might even control a nation as a king or an emperor or they might try to...
Remake of the old fantastic game Colonization, from Microprose, where the goal is to build a colony in America, and to make this colony grow big enough to be able to fight its independence from the mother country.
This is a modest poker library for evaluating poker hands, comparing poker hands (two pair vs. three of a kind; with kickers, etc.), and managing a poker multiplayer game. No specific UI or networking dependencies required.
Regimental Command is a generic armored combat system being developed with the Simple DirectMedia Layer (SDL). The goal is to create a cross-platform system that can be used to develop a variety of turn-based and real-time wargames.