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Sour*eforge.net has become inaccesible to me because of Cl*udflare. The latest versions of the programs will be on my site: https://matei.one/. Simple chess game for people who want to play chess but don't want to take it seriously. Written in C, using SDL 1.2 or SDL 2 for graphics. Interface inspired from old chess game for ZX Spectrum. The computer searches (L+2)/2 moves ahead (assuming that a move means that both sides move a piece), where L is the difficulty level. Positions are...
This was the official home of Race Into Space, the computer version of the Liftoff! board game by Fritz Bronner. It was developed by Strategic Visions and published by Interplay as a disk-based game in 1993 and a CD-ROM in 1994.
This location houses the prior release of the game, v. 1.1 released in 2013. There is now a v.2.0.0, which can be downloaded from https://github.com/raceintospace/raceintospace/releases/tag/v2.0.0.
News and updates are available on our Mastodon account at...
This is a console based 3D 4-in-a-line game made with ascii graphics. It aims to be portable to all kind of unix systems and to microsoft windows. Its writen in C and uses standard library rutines mostly. Its for local playing now, but networking will be
With up to 25k MAUs and unlimited Okta connections, our Free Plan lets you focus on what you do best—building great apps.
You asked, we delivered! Auth0 is excited to expand our Free and Paid plans to include more options so you can focus on building, deploying, and scaling applications without having to worry about your security. Auth0 now, thank yourself later.
Revival of the popular PBEM game Olympia. Game 3 adds a few minor features and some bug fixes. It also adds windows support. Game 4 builds on Game 3 and adds even more fixes and changes.
Tactical, turn-based game engine, that uses OpenGL and WinAPI
Tactical, turn-based game engine, that uses OpenGL and WinAPI specific. In the initial phase of development will focus on the general game logic, in an elegant pack of std. C++. This project in principle, can be described as academic. Feel free to to review the code, any remarks and comments.
Chomp is a game invented by D Gale in 1974. It can be played in arbitrary-sized arenas, so there is no single solution, but a game of any size is a proper subset of all larger games.
This project produces a solution for any arena you select, provided you have time and disk space enough.
Joshua chess robot: a stepper motor robot interfaced with a photosensible board to play chess with an embedded artificial intelligence, a game database or and internet player. Software, robot photos, tech papers, schematics and cabling included. Enjo
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Simultaneous Turn Based Meta Engine - A project to create a game engine that can support different regions, units, rules and turn sequences. STaBME will provide automation of most traditional board games and the creation of new ones.
The NNGS (No Name Go Server) is a game server which allows you to play the game of Go over the Internet. It basically runs as a 'deamon' under Unix (though cygwin-port is available) and supports connections from many clients (both graphical and text)
DAna is The Connect4(Connect Four) Online game you must have!! This game is designed mainly for playing online with your friends. It also has Velena AI Engine(Perfect Play) and Ana(Moderate) to play against. Its got a simple elegant Chat Window also!!!
MechForce is the coolest shareware game on the Amiga (IMHO). It's a mixture of realtime and turn based strategy/tactic game based on BattleTech. This is an attempt to recreate this game with a lot of enhancements with the help of the Allegro library.
CTF Droids is a online multiplayer game based heavily on roborally, the 1994 board game created by Wizards of the Coast. The object of the game is to program your robot to reach flags before your opponents.
Generic Game Framework in eiFFel (G2F3) aims to simplify the development of two player zero sum strategy games by separating game specific code from reusable generic code. So far, abstract board games are best supported.
Joy Of Hex is a hex-map based strategy war game modelled on old-style board games. The game works in a planning-execution sequence. Opponents are computer AI, local human and a human by email.
It's a board game using SDL. You can play with two players or you can play alone against the
computer.
The goal of the game is quite simply to block the adversary by destroying the cases which surrounds it without being made block before. For that with
CINAG is an UCI computer chess engine. This is a module which thinks about the game and try to find the best move for each position. Our goal is to create a quite strong opponent by using state of the art AI technics.
Pangaea will be a robust and feature filled game engine built using Allegro (http://alleg.sourceforge.net) It will be similar to Final Fantasy 1-3, etc., complete with map editor/world builder.
Tourk is a framework for developing programming games, where two (or more) people write game playing code (like Deep Blue) and a controller puts the two against each other.