Turn Watcher
Turn Watcher tracks combatants for role playing games.
While running a game, you, the Game Master, are expected to run your combat encounters smoothly and efficiently. We know that sometimes encounters are straight-forward and easy to monitor, but what if they become more complicated? How do you keep track of Orc number 12's hit points? How can you know exactly when a character will bleed out? How do you keep track of a character's new initiative order when they delay their action? How can you keep readied actions straight? Is there a way to do...