Showing 5 open source projects for "process"

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  • 1

    Colonization Mod Collection

    Several mods for Civilization IV: Colonization

    A collection of mods for Civilization IV: Colonization. The purpose of joining multiple mods into a collection is to make them share the source code. This allows joined work without the time consuming and bug prone process of moving modpacks between source codes. This mean the source code is made up of multiple features, which can be tweaked by XML and as a result it is possible to make total conversion mods without knowing how to program. What this is NOT is a bunch of nearly identical mods. The design goal is to make each mod so unique that the average player should not notice that the source code is shared.
    Downloads: 0 This Week
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  • 2
    King of Kings is a free PBEM strategy game that has been running for over five years. The original turn processor was written in Pascal. This project uses C++ to implement a library of core classes that are used both to process turns, and as turn analysis
    Downloads: 0 This Week
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  • 3
    WarEngine hopes to be a wargame 3D motor developed under c++ and OpenGL. The user will load modular rules(based on free wargames:napoleonic, 2şWW,etc) and play online their favorite games, simplifying the process of preparing scenografy or miniatures.
    Downloads: 0 This Week
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  • 4
    A project for the development of bots and scripts. An Atlantibot automates part, or all, of the process of order generation in the Atlantis fantasy, Play By eMail game (PBeM). e.g. Mapping and sentry monitoring. Working towards fully automated factions.
    Downloads: 0 This Week
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  • 5
    Galaxy Transport is a Galaxy / Galaxy NG / Galaxy PLUS viewer. GTR should provide game map picture, battle animation and some automatization of game process. Uses QT/SDL/Win32 libraries (configurable on compilation stage).
    Downloads: 0 This Week
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