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Thousand Parsec is a framework for turn based 4 X's game (eXplore, eXpand, eXploit, eXterminate). Designed for long games, supporting massive universes and has an easily expanded tech tree.
Turn based space combat, fully customizable by user. Like in Master Of Orion 2, but many more options and features. - Open source (GPL). - Configurable, from externel files. - Modifications ready
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Annchienta is a 2D isometric game engine for RPG games, but can be used for other games as well. We also release the games here as well. These games are mostly set in a fantasy world, combining an epic and tragic quest with fun and challenging gameplay.
Feudalistic Dynasties is a turn-based strategy game placed in the time of feudality in the early middle ages. As a king of a fictitious European dynasty, you have to build and manage your kingdom. It features a humanized population and unit system.
Our project consists in a game called WARGAME. The game is a turn based strategy game: we have generals, units and territories to conquer. This may seems classic, but don't worry we've added other stuff!! This strategy game is designed with OGRE3D.
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FreeStars is a project to create an easily modifiable clone of the 4X turn-based strategy game Stars!. With version 1, the goal is to clone Stars! as closely as possible. For version 2, the goal is to make improvements in the balance and gameplay.
The Sigma Game Engine is an RPG/Strategy game engine that can be controlled via scripts. Custom game mods (called Sigmods) are also possible using the included game editor. Online battling, trading and MMO-type games will be supported.
Games With Another Dimension. This project is for development of a set of 4 dimensional games. The current games include 4by and 5by tic-tac-toe and mazes. Additional games to add are Checkers, a Risk type game, a Pacman type game and a shooter game.
The Gamebook Engine is the first free, cross-platform engine for writing gamebooks, such as the "Choose Your Own Adventure" series, or the "Lone Wolf" series. TGE can interpret scripts that use the "Hyena" gamebook format.
Fantasy Tournament is like a chess game, but instead of both players having the same pieces set, each will have to compose a team of heroes with specific capacities. The game is intended to include a kind of "RolePlaying" evolution of the pieces.
This is something in-between of a turn-based/real-time strategy game set in Japan during the 16th and 17th centuries when warlords fought for control of the Japanese islands. Single and multi play is possible.
An unofficial port of Master of Magic by Microprose written by scaps with SDL. We want it to be as similar as possible to the original one, in gameplay but also in graphics.
Library for manipulating hexagonal grids. Supports arbitrary areas and paths. Routing algorithms: find best path, find movement horizon. Output as SVG - which you can easily convert to PNG or JPG. Interface from C++, Python and JavaScript.