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...The game mimics the traditional backgammon game. The game engine consists of a main Pythoncode (tavla.py) and two auxiliary AI files. These AI files are essentially simple Python scripts containing decision-making mechanisms. They can roll dice and randomly decide what to do by determining the positions of the pieces. Then they make their moves.
Tactical, turn-based game engine, that uses OpenGL and WinAPI
Tactical, turn-based game engine, that uses OpenGL and WinAPI specific. In the initial phase of development will focus on the general game logic, in an elegant pack of std. C++. This project in principle, can be described as academic. Feel free to to review the code, any remarks and comments.
This project's aim is to create a turn-based strategic figurine game, like Warhammer (TM). One emphasized goal is to generate automagically as much code as possible, in order to keep modifications minimal when adding functionalities.