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Earl Engine moved to Google Code: http://earl.googlecode.com. BoardCalc is a separate, independent utility mobile application for Conflict of Heroes gamers. It's a probability calculator and dice replacement. NOTE:
A platform which hosts battles between Fruit War robots - special java programs. The platform accepts source code as robot, and ranks all robots according to battle result. This project has been totally refined and is now hosted at http://robotypo.appspot.com
A Java framework for writing sprite based games (turn-based, card, and arcade games.) Provides: Sprite management, rendering (Java2d or OpenGL), Collision Detection, Sprite widgets (buttons etc...), visual editor for layout of game widgets.
Our generous forever free tier includes the full platform, including the AI Assistant, for 3 users with 10k metrics, 50GB logs, and 50GB traces.
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The Gamebook Engine is the first free, cross-platform engine for writing gamebooks, such as the "Choose Your Own Adventure" series, or the "Lone Wolf" series. TGE can interpret scripts that use the "Hyena" gamebook format.
A Java project implementing a Trivia board game.
The trivia game is a multi player strategy game, which is written as a part of a course of software development in java in Tel Aviv university.
This project hosts client software for the play-by-email strategy game Eressea. 2007-03-07: NEW! Magellan has moved to: http://sourceforge.net/projects/magellan-client/
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The goal of this project is to develop application launchers to make OpenSourceSoftware portable so they will run from a USB thumb drive, portable hard drive, etc.
This software is a converter tool for the play-by-email game of "Darkness of Silverfalls". The computer generated reports are converted to a template based html file which is close to the original generated text report.
The central aim of OrkAPI is to be an interface to any kind of Ork-related data within Java. It also features a GUI that can assist in creating a move and inspecting the collected data. There are many points to extend OrkAPI with "Plugin" classes.
DeadZone is a total rework of the popular web based space trading game BNT the new GUI incorporates Ajax technology and is totally 'skinnable' DeadZone is now in the release candidate phase and many new features have been added and are being finalised
Invade Earth is based on the popular game Risk 2210 A.D. by Avalon Hill.
Invade Earth features multiple rule sets, a versatile Map Editor, network support, saving and loading game states, and play against the computer.
NOTE: Currently, code in CVS may not be up-to-date. Contact admin if interested in the codebase. The latest version of the application is available at http://jonathancrosmer.com/software/invadeearth
DaChunQiu, as a turn based strategic Chinese history game first, provides developers an engine to create much more games in different century. I also hope more and more people get to know the history of China.大春秋
Unit Tactics is a turn-based military strategy game for the GameBoy Advance platform (with the possibility porting to other hand-held platforms). The main objective of the game is to act as the commanding officer of army units, e.g. squads, platoons, etc
B.R.E. Revised is bringing new life to the old game Barren Realms Elite by john daily software. It only contains the concept, everything else in the game is different.
The PBEM Engine is a server application and toolset to run Play-By-E-Mail games. It enables people to run multiple PBEM games of multiple rulesets simultaniously.
A Settlers of Catan version for MIDP 1.0 mobile devices, with a colour interface.
A continuation of mobilecatan project which seems dead. The goal is to make it working on all colour phones and provide an AI player.
Xenov will be a game engine capable of producing 3D/isometric games for both Windows and Linux. It will have many subapplications to form a complete production suite.