Showing 8 open source projects for "proxy%20games"

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  • 1
    IndiMail
    Highly scalable/configurable Messaging Platform allowing users in a domain to be distributed on multiple hosts, has multiple queues. Provides virtual domains/users in MySQL. Modern MSP class qmail replacement with ESMTP, POP3/IMAP, QMTP, QMQP support
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    Downloads: 4 This Week
    Last Update:
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  • 2
    shroudBNC
    shroudBNC is a modular IRC proxy written in C++. It is capable of proxying IRC connections for multiple users. Using TCL scripts it can be extended.
    Downloads: 0 This Week
    Last Update:
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  • 3
    jkaptive

    jkaptive

    A simple captive portal

    ...Jkaptive itself just presents the login page,checks the token and places netfilter rules. Telling apart ticketed from unticketed traffic is done through Linux' netfilter. As no proxy server is involved, jkaptive has no performance penalty, nor does it create problems with non-http traffic. Once the token is accepted, jkaptive is out of the way of any network packets completely. For presenting the login page, jkaptive has a built-in webserver, so no additional webserver application is needed.
    Downloads: 0 This Week
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  • 4
    sBNC+ is a German Fork of shroudBNC, which is a modular Internet Relay Chat Proxy written in c++.
    Downloads: 0 This Week
    Last Update:
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  • 5
    This tools (containing a client and a server) behaves as a proxy and aggregates small packets, making big ones. It prevents sending a lot of small packets to the network (generally WAN) and prevents bandwidth usage by decreasing the overhead generated by
    Downloads: 0 This Week
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  • 6
    A Native TCL Proxy, very small and usefull with it\\\'s own autoupdate-system.
    Downloads: 0 This Week
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  • 7
    Loxy is a logging HTTP proxy that records the requests and responses exchanged between web browsers and servers. This can be used this to record the form variables and cookies involed in a user session, so they can be replicated or simulated later.
    Downloads: 0 This Week
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  • 8
    Powerful platform for creating networked multiplayer 3D games. The system includes specifications for a client engine and 2 protocols. Demo apps: mud/moo proxy, tetris. Currently uses OpenGL, VRML, java, tcl. Client/server architecture for security.
    Downloads: 0 This Week
    Last Update:
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