Showing 32 open source projects for "memory game unity"

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  • 1
    Gearboy

    Gearboy

    Game Boy / Game Boy Color / Super Game Boy emulator, debugger

    Gearboy is a high-performance, cross-platform Game Boy emulator written in C++ that focuses on delivering accurate emulation alongside powerful debugging capabilities. It supports Game Boy, Game Boy Color, and Super Game Boy systems, providing a comprehensive solution for handheld console emulation. The emulator includes a wide range of features such as save states, cheat support, and compressed ROM loading, making it suitable for both casual gameplay and advanced use cases. ...
    Downloads: 9 This Week
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  • 2
    Open Source Cartridge Reader

    Open Source Cartridge Reader

    A shield for the Arduino Mega that can back up video game cartridges

    This project represents a community-driven effort to provide an easy-to-build and easy-to-modify cartridge dumper. Completely stand-alone, does not need a PC to operate (unless for updating firmware). Easy to modify open-source code, write your own extensions and share them with others. Portable thanks to a battery. Modular design using mostly off-the-shelf components. Reads NES, Famicom and Family Basic cartridges including save. Supports Mapper 30/NESmaker and flashes INL NM30 boards....
    Downloads: 56 This Week
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  • 3
    SkyEmu

    SkyEmu

    Game Boy Advance, Game Boy, Game Boy Color, and DS Emulator

    SkyEmu is a modern, multi-system handheld emulator that supports Game Boy, Game Boy Color, Game Boy Advance, and experimental Nintendo DS emulation, with a strong focus on balancing accuracy, performance, and usability. It is designed as a low-level emulator that accurately reproduces hardware behavior while still offering a smooth and accessible user experience across a wide range of platforms. The emulator is highly portable, supporting desktop operating systems, mobile devices, and even...
    Downloads: 87 This Week
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  • 4
    PyBoy

    PyBoy

    Game Boy emulator written in Python

    PyBoy is an open-source Game Boy emulator written in Python, designed for both gameplay and AI experimentation. It allows users to run classic Game Boy games while providing a powerful API for automation, scripting, and reinforcement learning. Developers can interact directly with game memory, inputs, and screen data, making it ideal for training bots and analyzing game mechanics.
    Downloads: 0 This Week
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    Gameboy

    Gameboy

    Full featured Cross-platform GameBoy emulator by Rust

    Mohanson GameBoy is a minimalist Game Boy emulator project focused on clarity, experimentation, and educational value rather than full compatibility or performance optimization. It is designed as a clean implementation of the Game Boy architecture, typically written in a high-level language such as Python or Rust depending on the version, making it approachable for developers studying emulator design.
    Downloads: 1 This Week
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  • 6
    BizHawk

    BizHawk

    BizHawk is a multi-system emulator written in C#

    A multi-system emulator written in C#. As well as quality-of-life features for casual players, it also has recording/playback and debugging tools, making it the first choice for TASers (Tool-Assisted Speedrunners). Screenshotting and recording audio + video to file. Firmware management, input, framerate, and more in a HUD over the game. Rebindable hotkeys for controlling the frontend (keyboard+mouse+gamepad). A comprehensive input mapper for the emulated gamepads and other peripherals....
    Downloads: 73 This Week
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  • 7
    PCSX2

    PCSX2

    The Playstation 2 emulator

    ...Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine that manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits. The PCSX2 project has been running for more than ten years. Past versions could only run a few public domain game demos, but newer versions can run most games at full speed, including popular titles such as Final Fantasy X and Devil May Cry 3. ...
    Downloads: 402 This Week
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  • 8
    Coffee GB

    Coffee GB

    Gameboy emulator in Java 8

    ...As a reference, I’ve used the GameBoy CPU Manual - later on I discovered that it has a few typos and is not specific enough for some of the operations. After implementing the opcodes and memory (modelled by an int[] array) I was eager to check whether it’s possible to run some code on it. I had neither the cartridge nor the GPU emulation yet, so even the simplest game wouldn’t be an option. However, when the original Gameboy starts, it executes a simple 256-bytes program, a kind of firmware displaying the Nintendo logo and self-testing the system. ...
    Downloads: 32 This Week
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  • 9
    Dolphin

    Dolphin

    Dolphin is a GameCube / Wii emulator

    Dolphin is a mature, open-source video game console emulator that enables users to run Nintendo GameCube and Wii games on modern platforms including Windows, Linux, macOS, and Android devices. Originally released in 2003, it has evolved into one of the most advanced and widely used emulators, known for its high compatibility and continuous development over decades. The project is written primarily in C++ and focuses on accurately replicating console hardware behavior, including CPU timing,...
    Downloads: 32 This Week
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  • 10
    NanoBoyAdvance

    NanoBoyAdvance

    A cycle-accurate Nintendo Game Boy Advance emulator

    NanoBoyAdvance is a cycle-accurate Game Boy Advance emulator that prioritizes precision and correctness in replicating original hardware behavior. It is designed to emulate the GBA at a very low level, including CPU timing, DMA operations, graphics processing, and memory behavior, ensuring that even edge cases and obscure hardware quirks are faithfully reproduced. The emulator achieves extremely high compatibility, passing multiple hardware test suites and accurately running games that rely on precise timing conditions. ...
    Downloads: 1 This Week
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  • 11
    retro-go

    retro-go

    Retro emulation for the ODROID-GO and other ESP32 devices

    retro-go is a lightweight, embedded-focused emulator frontend and launcher designed specifically for microcontroller-based handheld devices, particularly those built on ESP32 hardware. It integrates multiple classic console emulators into a single unified interface, enabling portable retro gaming on low-power devices with limited memory and processing capabilities. The project emphasizes efficiency and optimization, adapting emulation cores to run within the strict constraints of embedded systems. It includes a simple user interface for browsing ROMs, launching games, and managing system settings directly on the device. retro-go supports several classic platforms such as NES, Game Boy, and other early consoles, depending on available builds and hardware capabilities. ...
    Downloads: 7 This Week
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  • 12
    Roblox Ping Optimizer

    Roblox Ping Optimizer

    Roblox Ping Optimizer ping, safe & clean, no exploits. Enhance!

    🚀 Roblox Ping Optimizer- Created by Akash Siddique! 🎮 🔥 Fresh Update: Sleek New Modern UI! ⚡ Boost Your Gameplay Experience! Elevate your Roblox sessions with ultra-fast responses and optimized performance. Conquer the virtual world smoother and faster than ever. Join the revolution and take your gaming to the next level! 🌟 Why Choose Roblox Ping Booster? Unleash your gaming potential with just one click! 🚀
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    Downloads: 191 This Week
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  • 13
    QmdevSimConnect

    QmdevSimConnect

    flight simulation USB HID hardware control

    USB HID devices unified software for MSFS2020. one software controls all hardware devices. With running memory lower than 10MB. CPU usage is lower than 0.3% https://sourceforge.net/p/qmdevsimconnect/wiki/Home/ - Honeycomb Bravo throttle - WinWing AGP - Quickmade Products Game compatibility list https://docs.qq.com/sheet/DWERFQnRmVUFZeHBi?tab=urmsrq Latest News of Quickmade Products: https://www.facebook.com/quickmadesimulation
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    Downloads: 284 This Week
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  • 14
    Vitals-Hardware Monitor

    Vitals-Hardware Monitor

    Vitals — Hardware Monitor with In-Game Overlay

    Vitals — Hardware Monitor with In-Game Overlay A standalone alternative to HWiNFO for Windows 10/11. Reads CPU temperature and per-core load, GPU core/hotspot/memory temperatures and usage, RAM and per-DIMM temperatures, motherboard fan speeds and drive health — plus FPS, frametimes and 1% / 0.1% lows. Every reading can be toggled individually for the overlay, shown as a list or a compact bar, anchored anywhere on any monitor, and switched with a global hotkey. ...
    Downloads: 8 This Week
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  • 15
    AutoClicker by MoggyDay

    AutoClicker by MoggyDay

    Free Windows auto clicker & macros — MoggyDay open source

    ...Standalone EXE (~63 MB) — no install, no separate .NET runtime. Portable settings in a local data/ folder. Official page: https://moggydaytrainer.com/f/autoclicker-moggyday Sends input via Windows APIs only (no game memory access). Online-game automation may violate ToS — use at your own risk. Prefer official builds and verify checksums.
    Downloads: 9 This Week
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  • 16
    villager vip auto clicker

    villager vip auto clicker

    High-performance, lightweight auto clicker. The best, for Windows.

    Ultra-high CPS and features NO OTHER auto clicker has! Fully customizable, lightweight, optimized auto clicker for Windows. Created in VS, to bring you a better alternative to other popular options. Optimization is our #1 priority. Almost 0% CPU Usage on MAX CAPPED SPEED! (5000+ CPS!) and macro recording! Built-in macro recording, works with camera rotations in-game, e.g. ROBLOX, and you can export and import your macros! Trusted and reviewed by users on itch.io! 📦 Weighs ONLY...
    Downloads: 10 This Week
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  • 17
    FabGL

    FabGL

    ESP32 Display Controller (VGA, PAL/NTSC Color Composite, SSD1306, ST77

    ...When there is enough memory (on low resolutions like 320x200), it is possible to allocate two screen buffers, so to implement double buffering. In this case primitives are always drawn on the back buffer.
    Downloads: 0 This Week
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  • 18
    wasmboy

    wasmboy

    Game Boy / Game Boy Color Emulator Library

    wasmboy is a Game Boy and Game Boy Color emulator built using WebAssembly and JavaScript, designed to run efficiently in both browsers and Node environments. It leverages modern web technologies such as HTML5 canvas and the Web Audio API to deliver graphics and sound directly within a web interface. The project emphasizes portability and integration, allowing it to be embedded into other applications as a reusable dependency.
    Downloads: 0 This Week
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  • 19
    MultiMC

    MultiMC

    Launcher for Minecraft that allows you to easily manage installations

    MultiMC is an alternative launcher for Minecraft. It allows you to have multiple, cleanly separated instances of Minecraft (each with their own mods, resource packs, saves, etc) and helps you manage them and their associated options with a simple and powerful interface.
    Downloads: 156 This Week
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  • 20
    Forge Auto Clicker

    Forge Auto Clicker

    Fully Customisable and Super Fast Free Auto Clicker. Free Updates.

    Fully Customisable and Super Fast Free auto clicker. Fully-fledged with many modes of automatic clicking. Change click speed, cursor position, hotkeys and more with all settings saved. Forge Auto Clicker brings new, never seen before features to auto clicking. The AutoClicker is fully customizable with many useful functions as well as being easy to use, fast and free! As well as this, Forge Auto Clicker comes with no ads or malware making an amazing user experience! Use this...
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    Downloads: 392 This Week
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  • 21
    deej

    deej

    Set app volumes with real sliders! Arduino project to build hardware

    deej is an open-source hardware volume mixer for Windows and Linux PCs. It lets you use real-life sliders (like a DJ!) to seamlessly control the volumes of different apps (such as your music player, the game you're playing and your voice chat session) without having to stop what you're doing. Control your microphone's input level. Lightweight desktop client, consuming around 10MB of memory. Runs from your system tray. Helpful notifications to let you know if something isn't working. The sliders are connected to 5 (or as many as you like) analog pins on an Arduino Nano/Uno board. ...
    Downloads: 3 This Week
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  • 22
    bsnes

    bsnes

    Super Nintendo (SNES) emulator focused on performance, features

    ...Built-in cheat code database for hundreds of popular games (by mightymo). Built-in save state manager with screenshot previews and naming capabilities. Customizable per-byte game mappings to support any cartridges, including prototype games. 7-zip decompression support. Extensive Satellaview emulation, including BS Memory flash write and wear-leveling emulation. Optional higan game folder support (standard game ROM files are also fully supported!).
    Downloads: 2 This Week
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  • 23
    sposkpat

    sposkpat

    distraction-less card game

    distraction-less card game Turns any PC into a distraction-less Patience card game (a.k.a. klondike, solitaire, solitario, pasianssi, пасьянс, bakarkako, त्यागी, πασιέντζα, pertapa, ẩn sỉ, ソリティア, tek taş, 接龍, سوليتير). Keeps other things out of your way (not even a clock included): 1. No logins, no passwords. 2. Hard disks are put to sleep (less noise, saving power). 3.
    Downloads: 1 This Week
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  • 24
    Memory Manipulator

    Memory Manipulator

    MemMan allows you to fast change the memory values at found addresses.

    Nearly all programs use variables to store values in places known as memory addresses. These memory addresses hold the values for as long as the program needs it to. Then the value is changed to whatever is specified by the user's input or the program's instructions. An example would be a character's health in a video game. That health is stored to one, or several, memory values. When that character is damaged, or healed, the memory value increases or decreases. ...
    Downloads: 0 This Week
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  • 25
    MGSyn

    MGSyn

    MGSyn - Automatic Synthesis for Industrial Automation

    MGSyn (Model, Game, Synthesis) is an open-source tool which integrates game-based synthesis into model-driven development for industrial control and automation. It is served for research and educational purposes. MGSyn has been originally developed by Department of Informatics (Unit 6), TU München and fortiss GmbH and is now maintained by fortiss GmbH.
    Downloads: 0 This Week
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