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FileRunner is a two pane file manager for Unix and Unix like systems. It is simple and efficient and has a built-in FTP and SFTP client. It also does a reasonable (and improving) job on Windows systems. New and improved from a FileRunner of long ago.
An SNTP client for Virtual PC. It is for machines that do not have a sane time and a working hardware RTC. It synchronize the system time frequently with a nearby NTP server. It uses settimeofday(). It is based on RFC 1769 and RFC 1305.
TACO is a toolkit for building distributed control systems or any other distributed system. It is based on a C/C++ core. It is based on the client-server model. It supports writing clients and server on Unix+Windows. Clients and servers can be written in
Everything you need to build production-ready agents and models. Access 200+ Google and third-party AI models and tools.
Gemini Enterprise Agent Platform is Google Cloud's comprehensive platform for developers to build, scale, govern, and optimize agents and models. Choose from Google's most advanced models and third-party models like Anthropic's Claude Model Family.
The **libmsgque** project is an infrastructure that allows multiple package-items to be linked together to act as one application.
To link, you need to distribute the work from one package-item to another package-item and wait for an answer or not.
> Philosophy: Write Once → Run Everywhere
The package-item can be a thread, a separate local process that is started by fork or spawn, or even a network of multiple services on multiple hosts.
The package-item can be written in any...
This game is an MMORPG in various UNIX scripting languages, with a graphical shell accessed by SSH for the client. It will support Linux, Windows, and MacOS X. It is meant to be immersive and allows in-game coding.
The TclSOAP package provides a mechanism to bind Tcl command procedures to remote procedure calls using the Simple Object Access Protocol (SOAP) and XML-RPC over HTTP. Both client and server code is provided.
Multisetup is a networking application server that provides a multiple os, thin (multimedia) client based, legacy device friendly environment for home networks. Its an alternative to single OS networks and XP Media Center.
This tools (containing a client and a server) behaves as a proxy and aggregates small packets, making big ones. It prevents sending a lot of small packets to the network (generally WAN) and prevents bandwidth usage by decreasing the overhead generated by
GUI front-end to: socket client and socket server, port scanners, ping, trace route, whois, NS look-up (ei: dig), finger, service, chkconfig, netstat and a command-line huff... puff... A mouth full? Nahh a full net tool application!
Powerful platform for creating networked multiplayer 3D games. The system includes specifications for a client engine and 2 protocols. Demo apps: mud/moo proxy, tetris. Currently uses OpenGL, VRML, java, tcl. Client/server architecture for security.
Hubub is a simple TCP data reflector for quickly building distributed
applications. It can broadcast data from one client to many (or many to
many) with little system overhead. Written in heavily commented 'c', with
example clients in TCL.