Showing 9 open source projects for "multiplayer server"

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  • 1
    DiIiS Project

    DiIiS Project

    Fully-functional open-source server implementation for Diablo 3

    Blizzless DiIiS is an open-source server implementation for Diablo III: Reaper of Souls that allows players to run the game in a fully local or private server environment. It recreates much of the game’s backend infrastructure, including account systems, matchmaking, progression mechanics, and gameplay logic. The project supports a wide range of in-game systems such as character classes, item generation, quests, and multiplayer interactions, aiming to replicate the original online experience without requiring Blizzard’s official servers. ...
    Downloads: 2 This Week
    Last Update:
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  • 2
    Matchbox

    Matchbox

    Painless peer-to-peer WebRTC networking for rust wasm

    Matchbox is a WebRTC-based networking library for the Bevy game engine, enabling multiplayer games to run in the browser or native environments with peer-to-peer communication. It handles matchmaking, NAT traversal, and synchronization in real-time, making it easier for game developers to add fast and scalable multiplayer features. Designed with simplicity and performance in mind, Matchbox supports both WebAssembly and desktop targets. It’s especially useful for browser-based games that need...
    Downloads: 0 This Week
    Last Update:
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  • 3
    P2P Remote Desktop

    P2P Remote Desktop

    P2P Remote Desktop - Portable, No Configuration or Installation Needed

    p2p is a simple and educational peer-to-peer communication framework that demonstrates how devices can discover, connect, and exchange data directly without a central server. Built in C#, this project provides an easy-to-understand foundation for P2P networking, including peer discovery, messaging, and connection management. It’s particularly useful for learners and developers exploring decentralized communication or building the groundwork for P2P applications like chat systems or multiplayer games.
    Downloads: 7 This Week
    Last Update:
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  • 4
    OverServer

    OverServer

    Simple meta-server for locating other multiplayer servers

    The OverServer is a "server for servers" - its purpose is to allow for coordination of player-hosted servers in one central location so that other players can easily locate games. The OverServer is an open-source tool for game developers who are working on network games and do not require a massively scalable backend for their network services but want a metaserver for their own games. One particular strength of the player-hosted games setup is that it places the burden of Internet...
    Downloads: 0 This Week
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  • 5
    Powow is an open-source TCP packets exchange mesh. It allows many TCP clients to connect to a "Powow cloud" (several instances of Powow), to exchange data. Powow is a TCP socket server like Palabre or Oregano.
    Downloads: 0 This Week
    Last Update:
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  • 6
    a-renet is a distributed chat and multiplayer games network for UNIX. Supported games are client-server, TCP based games.
    Downloads: 1 This Week
    Last Update:
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  • 7
    OAS is an application server for building online, cross-platform, multiplayer/user game applications and provides developers with a framework for handling client/server communication, handling and executing application logic, and multiple client types.
    Downloads: 0 This Week
    Last Update:
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  • 8
    gLuV - gLu's Voyeur - A web based server monitor for multiplayer games. PHP based, so gLuV does not need a browser plugin to view.
    Downloads: 0 This Week
    Last Update:
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  • 9
    Powerful platform for creating networked multiplayer 3D games. The system includes specifications for a client engine and 2 protocols. Demo apps: mud/moo proxy, tetris. Currently uses OpenGL, VRML, java, tcl. Client/server architecture for security.
    Downloads: 0 This Week
    Last Update:
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