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Controlling Model Railroad via Networks
"Lanbahn" Concepts
- intelligent end devices
- all with a network, wlan or other sophisticated interface.
- can be operated without a central station
- no complex binary protocols
- communications via multicast UDP messages
- decoders can advertise their capabilities via zeroconf/avahi/bonjour protocol.
- raspberry pi as one hardware platform
- tinkerforge IO bricklets for turnout and signal control
This is a joystick driver for Java with support for ForceFeedback (haptic effects). It is based on SDL, therefore it is platform independent and works on Windows, Linux and MacOS X.
Dioscuri is an x86 computer hardware emulator written in Java. It is designed by the digital preservation community to make sure that documents and programs from the past can still be accessed in the future. Dioscuri is durable and component-based.
EQUIP, the EQUATOR Universal Platform, a framework for developing distributed interactive systems such as Ubicomp installations and pervasive games. It is based around a data-space concept. *NEW* EQUIP2 targets J2EE, J2ME and C++ applications.
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Ride is a full featured gaming platform that is based on open source software. Aiming for capabilities similar to the xbox360 and ps3. Ride will be able to run on old and new hardware, it will also offer free games and a great multimedia experience.
XLattice is a communications infrastructure for server-assisted peer-to-peer networks.
Initial implementation is Java (and so platform-independent) with C/C++ for Linux and then Windows to follow.
An open platform for publishing data in XML formats on a decentralized network using peer-to-peer technologies. The platform will allow the development of applications such as multi-user games and online forums without requiring servers.
MySXP Client: Is an ActiveX COM Microsoft Windows platform; The objective of this Component is to create a terminal service for a wide open server services as, IM, RPC for client app., RPC, DB terminal, Multiplayer Game client, WebCam, voIP Client.
EmGeeGen is a server-client information distribution system, tailored for use with the EmGee role playing system (though the theoretical platform should be useful for a variety of tasks).
This is a java version of the famous fortune game from BSD. I am writing this program in java so that people can have a platform independent version of this great utility. I am also hoping to add some features and make jfortune fun to use.
OAS is an application server for building online, cross-platform, multiplayer/user game applications and provides developers with a framework for handling client/server communication, handling and executing application logic, and multiple client types.
Powerful platform for creating networked multiplayer 3D games. The system includes specifications for a client engine and 2 protocols. Demo apps: mud/moo proxy, tetris. Currently uses OpenGL, VRML, java, tcl. Client/server architecture for security.
jMARS is a java implementation of the famous "Core Wars" application first described by A.K. Dewdney. Using eXtreme Programming combined with Java, EJB, and the Rich Client Platform it can be used as an educational tool to understand these technologies
Java WoWUpdater (JWA) is a tool derived from WoWAceUpdater for World of Warcraft players who use the Ace family of addons (http://www.wowace.com). It is intended to be a truly cross platform version of WoWAceUpdater.