Showing 18 open source projects for "mud mapper linux"

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  • 1
    Hippo CMS

    Hippo CMS

    Hippo CMS is a Java based, Open Source Web Content Management platform

    Hippo CMS is a Java based, Open Source Web Content Management platform. Hippo CMS uses a clean, modular architecture with an emphasis on the separation of the content from the presentation logic. This enables content editors to create content once, and then publish it to regular web sites, mobile sites, Facebook, REST APIs, digital magazines, mobile apps, and so on. Under the hood, Hippo CMS supports many open standards such as JCR and REST to simplify development and integrations with...
    Downloads: 0 This Week
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  • 2
    This is an open source port mapper written in java nio no-blocking socket model. Open Port Mapper allows multiple ports mappings, and it provides the functionality of specifying allow list and deny list.
    Downloads: 0 This Week
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  • 3

    Java NIO TCP Port Mapper

    The Java NIO based TCP port mapper

    This program map the given TCP ports to other ports according to .properties file slots (localHost:localPort - remoteHost:remotePort pairs).
    Downloads: 0 This Week
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  • 4
    Alternative Lineage 2 Game Server written in Java.
    Downloads: 48 This Week
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  • 5
    barde
    A log player for "The Fourth Coming" ("T4C", http://www.the4thcoming.com). Given a log-file, this tool will replay a T4C game you've played before. It will have built-in functionnalities like : merging log files together, searching and cleaning
    Downloads: 0 This Week
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  • 6
    Provide a capability for one business to map business content to another businesses services. Assists mergers, supply chain cataloging, quotation, inventory, ordering, and fulfillment communications.
    Downloads: 0 This Week
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  • 7
    The NS-Mapper ad-hoc scenario editor is improved and extended by adding more realistic strategies, such as random based node placement, movement and traffic to the ad-hoc simulation of the Network Simulator 2 (NS-2).
    Downloads: 0 This Week
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  • 8
    Straightforward Java persistence layer. Provides automatic object/relational mapping (ORM) of Java objects to database tables. You just write Java code (no XML or SQL involved) and pBeans takes care of the database layer. It uses annotations.
    Downloads: 0 This Week
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  • 9
    A 3D virtual world engine (community, town, planet and spaced-based) using the NetBeans platform and Java3D
    Downloads: 0 This Week
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  • 10
    An implementation of a MUD using Java and SQL. It will be fully portable to any JVM, and store the whole MUD in a relational database. Allowing for load balancing and multi server environments and plugins.
    Downloads: 0 This Week
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  • 11
    Erc is an interpreted link-oriented language. Majic is a java-based interpreter for Erc, and Majicc is a c++ based compiler for Erc which uses the Majic libraries.
    Downloads: 0 This Week
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  • 12
    Pure Java full-featured multi-player gaming system Pluggable, configurable game engine Distributable, load-balancing, "world engine". flocking, Genetic Algorithms and neural networks 3D clients, ZMUD(tm) clients, regular TELNET access (TCP/UDP
    Downloads: 0 This Week
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  • 13
    Oolong is an object to relational mapper. It features a layered approach for extensibility. It emphasizes on pluggable mapping functionalities and enterprise connectivity. Custom mappings are supported in addition to different relationship mapping: one-t
    Downloads: 0 This Week
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  • 14
    This engine allows a set of \"new\" operations and method calls can be scripted away in XML and executed by the engine - and the resulting objects made available, by name, to external java code. It decouples configuration (in XML) from instantiation.
    Downloads: 0 This Week
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  • 15
    Provides status of the Shadowbane (www.shadowbane.com) servers graphically. Similar to the sbtray tool, but written in Java (i.e. it uses a window instead of a tray icon), which allows both Mac and Windows users to make use of it (Shadowbane runs on both
    Downloads: 0 This Week
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  • 16
    Momoko is a framework for developing distributed, multi-user, network-aware applications. It includes facilities for storing objects in a tree structure, a shell for manipulating the object database, orthogonal persistence, scripting support, and a trans
    Downloads: 0 This Week
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  • 17
    Powerful platform for creating networked multiplayer 3D games. The system includes specifications for a client engine and 2 protocols. Demo apps: mud/moo proxy, tetris. Currently uses OpenGL, VRML, java, tcl. Client/server architecture for security.
    Downloads: 17 This Week
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  • 18
    Expandable multi-player online spacegame with influences of MUD & IRC.
    Downloads: 0 This Week
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