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EPLB is DeepSeek’s open implementation of a load balancing algorithm designed for expert parallelism (EP) settings in MoE architectures. In EP, different “experts” are mapped to different GPUs or nodes, so load imbalance becomes a performance bottleneck if certain experts are invoked much more often. EPLB solves this by duplicating heavily used experts (redundancy) and then placing those duplicates across GPUs to even out computational load. It uses policies like hierarchical load balancing (grouped experts placed at node and then GPU level) and global load balancing depending on configuration. ...
An 8 bit emulator created on the scratch, including an assembler.
...There is a rudimentary rom that implements some basic functions like line input, or a system clock.
Also there is a snake game, (depending on that rom), as a reference and for fun!
Take a look, give me your reply!
When having ideas for better performance, let me know!