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MongoDB Atlas runs apps anywhere
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This system is designed to synchronize objects over network using a 1 server : n clients topology. In contrast to Object Replication system used in Zoidcom or RakNet this solution is developed to be very scalable using multiple threads/cpus=> MMO ready.
Simple meta-server for locating other multiplayer servers
The OverServer is a "server for servers" - its purpose is to allow for coordination of player-hosted servers in one central location so that other players can easily locate games. The OverServer is an open-source tool for game developers who are working on network games and do not require a massively scalable backend for their network services but want a metaserver for their own games.
One particular strength of the player-hosted games setup is that it places the burden of Internet...
Tools for installing and setting up dedicated Battlefield servers
Tools to help games administrators to download, install and run online multiplayer games, like Battlefield 1942 dedicated servers and others on GNU/Linux plataform. This project is maintained and developed by Injustos Clan: http://www.injustos.net
Powow is an open-source TCP packets exchange mesh. It allows many TCP clients to connect to a "Powow cloud" (several instances of Powow), to exchange data. Powow is a TCP socket server like Palabre or Oregano.
With up to 25k MAUs and unlimited Okta connections, our Free Plan lets you focus on what you do best—building great apps.
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jGameAdmin is a Java based web application, targeting Linux and Windows systems. With jGameadmin, you can easily administrate your game servers, voice servers and customers over a single and intuitive web interface.
OAS is an application server for building online, cross-platform, multiplayer/user game applications and provides developers with a framework for handling client/server communication, handling and executing application logic, and multiple client types.
Powerful platform for creating networked multiplayer 3D games. The system includes specifications for a client engine and 2 protocols. Demo apps: mud/moo proxy, tetris. Currently uses OpenGL, VRML, java, tcl. Client/server architecture for security.
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