Showing 19 open source projects for "mac mud"

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  • 1
    TinTin++ Mud Client

    TinTin++ Mud Client

    A MUD client for Android, iOS, Linux, Mac OS X and Windows

    TinTin++ is a console mud client for any type of text mud or bbs. The mud client's main assets are an easy to learn scripting language, triggers, automapping, and a split screen interface to separate mud output from client input. Installation instructions for Android, iOS, and several other operating systems are available on the website. https://tintin.mudhalla.net
    Downloads: 5 This Week
    Last Update:
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  • 2
    Alternative Lineage 2 Game Server written in Java.
    Downloads: 29 This Week
    Last Update:
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  • 3
    barde
    A log player for "The Fourth Coming" ("T4C", http://www.the4thcoming.com). Given a log-file, this tool will replay a T4C game you've played before. It will have built-in functionnalities like : merging log files together, searching and cleaning
    Downloads: 0 This Week
    Last Update:
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  • 4
    The Cell framework is a scalable server framework written in C#. It's original purpose is for MMOG emulation but can be easily adapted to other areas. The project includes a proof of concept rewrite of the DAoC emulator DOL.
    Downloads: 0 This Week
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  • 5
    A 3D virtual world engine (community, town, planet and spaced-based) using the NetBeans platform and Java3D
    Downloads: 0 This Week
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  • 6
    An Open Tibia server project that uses MySQL and Lua Scripting language.
    Downloads: 0 This Week
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  • 7
    An implementation of a MUD using Java and SQL. It will be fully portable to any JVM, and store the whole MUD in a relational database. Allowing for load balancing and multi server environments and plugins.
    Downloads: 0 This Week
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  • 8
    CellAO Datalogging provides the raw data Databases / Scripts / and other Documentation for Emulating Anarchy Online or makeing bots and such.
    Downloads: 0 This Week
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  • 9
    Pure Java full-featured multi-player gaming system Pluggable, configurable game engine Distributable, load-balancing, "world engine". flocking, Genetic Algorithms and neural networks 3D clients, ZMUD(tm) clients, regular TELNET access (TCP/UDP
    Downloads: 0 This Week
    Last Update:
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  • 10
    This game is an MMORPG in various UNIX scripting languages, with a graphical shell accessed by SSH for the client. It will support Linux, Windows, and MacOS X. It is meant to be immersive and allows in-game coding.
    Downloads: 0 This Week
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  • 11
    DataLoggin provides the raw data Database for the Dawn of Light Server Emulation Project. (www.dolserver.com)
    Downloads: 0 This Week
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  • 12
    Atomatrix is a multithreaded execution system of atomic matrices with a dynamic compiler and a network eviron. It is the next generation object-orientated environment. XML, MUD-OO CLI, GnucDNA support, windows and many subprojects are built-in.
    Downloads: 0 This Week
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  • 13
    This projects is a central place for sharing, modifying and discussing tools made for the NoX-Wizard Ultima Online Server Emulator.
    Downloads: 1 This Week
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  • 14
    Provides status of the Shadowbane (www.shadowbane.com) servers graphically. Similar to the sbtray tool, but written in Java (i.e. it uses a window instead of a tray icon), which allows both Mac and Windows users to make use of it (Shadowbane runs on both
    Downloads: 0 This Week
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  • 15
    wxTMC is a MUD client built using wxWindows framework with support for the Lua scrippting language.
    Downloads: 0 This Week
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  • 16
    "Netlands Project" is a <b>Graphical MUD engine</b>, it comes with a distributed world server, an advanced IA server, a Macromedia Flash MX client and a predefined world named WOARPS, full of ready to go adventures.
    Downloads: 3 This Week
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  • 17
    Momoko is a framework for developing distributed, multi-user, network-aware applications. It includes facilities for storing objects in a tree structure, a shell for manipulating the object database, orthogonal persistence, scripting support, and a trans
    Downloads: 0 This Week
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  • 18
    Powerful platform for creating networked multiplayer 3D games. The system includes specifications for a client engine and 2 protocols. Demo apps: mud/moo proxy, tetris. Currently uses OpenGL, VRML, java, tcl. Client/server architecture for security.
    Downloads: 0 This Week
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  • 19
    Expandable multi-player online spacegame with influences of MUD & IRC.
    Downloads: 0 This Week
    Last Update:
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