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CrystalMark 3D25 is a 3D benchmarking software that allows you to easily measure 3D performance (GLSL/WebGL) with a single click.
It was developed with the goal of showcasing the appeal of the demo scene to PC enthusiasts (benchmarkers) worldwide, featuring works provided by demo scene creators who support Japan’s demo scene.
...RC1 is now came out🎉🎉🎉
Note: Old Archived ISOs are based on Devuan Chimaera and MX 21.3
Main Website: https://devuboxlinux.github.io/
Official Channel: https://www.youtube.com/channel/UCywtLk7H83pLhn9mVvEZgAw (Outdated)
Ventoy is untested. Use Rufus, BalenaEtcher, or MX Live USB Maker.
Created in indonesia🇮🇩
System Requirements:
Processor: 1 gigahertz (Ghz) or faster with 1 or more cores
Memory: 1GB Minimum* (With Swap/Zram) / 2GB+ Recommended
Storage: 16GB HDD Minimum / 20GB+ HDD or SSD Recommended
Integrated or Discrete GPU with 3D acceleration (128 MB+ VRAM)
Legacy BIOS or UEFI (Non Secure Boot)
1024x768 VGA Minimum / 1366x768+ Recommended
No TPM and Internet is not required for installation!
Multi-function transparent display desktop station
HoloCubic is a multi-function transparent display “desktop station” that uses a dispersive prism to create a pseudo-holographic visual effect, combined with WiFi and Bluetooth connectivity to support interactive network-capable applications. Built around an ESP32 PICO-D4 microcontroller, a 1.3″ 240×240 ST7789 display and MPU6050 inertial sensor, the device allows you to build a “floating hologram” style display module with additional networked visual features like weather display or follower...
WiR3D is a simple tool to scan LANs, discover nodes and topology using SNMP. It has a feature to visualize the topology of scanned subnets as a 3Dscene. In the future more features will be implemented to turn WiR3D into NMS app with GTK GUI.
1st 3D game engine built in C# for .NET, Visual3D Engine's predecessor
The first 3D game engine built in C# for .NET, predecessor to the Visual3D Game Engine (https://www.poweraccess.net/visual3d-game-engine), an All-in-One Game Development Tool for Next-Gen 3D Games, MMOs, Simulations and Virtual Worlds powered by Microsoft XNA.
Shade is an Object-Oriented, Shader-based, Distributed Scene Graph. Designed using C++ (with optional Lua bindings), OpenGL, and MPI, Shade allows the creation of applications that work on a single machine and on a tiled display.