Search Results for "c# source code example" - Page 2

Showing 37 open source projects for "c# source code example"

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  • 1
    BetterSegmentedControl

    BetterSegmentedControl

    An easy to use, customizable replacement for UISegmentedControl

    BetterSegmentedControl is an easy-to-use, customizable replacement for UISegmentedControl and UISwitch written in Swift. If you prefer not to use CocoaPods or Swift Package Manager, you can integrate BetterSegmentedControl into your project manually. You can find several ways of using it, such as by designing it in a Storyboard file or creating it in code in the example project. Can be used as a segmented control or switch. Plethora of customizable options from colors to insets, radii...
    Downloads: 0 This Week
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  • 2
    Dynamic

    Dynamic

    Call hidden/private API in style, The Swift way

    Dynamic is an Objective-C library for dynamically interacting with private and public iOS APIs. It allows developers to access properties, methods, and classes that are not normally exposed, useful for runtime exploration and advanced debugging.
    Downloads: 0 This Week
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  • 3
    PMHTTP

    PMHTTP

    Swift/Obj-C HTTP framework with a focus on REST and JSON

    PMHTTP is an HTTP framework built around URLSession and designed for Swift while retaining Obj-C compatibility. We think URLSession is great. But it was designed for Obj-C and it doesn't handle anything beyond the networking aspect of a request. This means no handling of JSON, and it doesn't even provide multipart/form-data uploads. PMHTTP leaves the networking to URLSession and provides everything else.
    Downloads: 0 This Week
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  • 4
    TextFieldEffects

    TextFieldEffects

    Custom UITextFields effects inspired by Codrops

    Text inputs effects recreated using Swift (some of them have a personal touch). The easiest way to install this framework is to drag and drop the TextFieldEffects/TextFieldEffects folder into your project. This also prevents the frameworks problem in iOS where the IBInspectable and IBDesignable are stripped out. The effects supported are Kaede, Hoshi, Jiro, Isao, Minoru, Yoko, Madoka, Akira, and Yoshiko. Every effect is properly documented in the source code, this is the best way to both...
    Downloads: 0 This Week
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  • 5
    Iconic

    Iconic

    Auto-generated icon font library for iOS, watchOS and tvOS

    Iconic helps make icon fonts integration effortless on iOS, tvOS and watchOS. Its main component is in charge of auto-generating strongly typed Swift code with SwiftGen, compatible with Objective-C. You will interact with an auto-generated class under the name of {FontName}Icon.swift, which is a light abstraction of the IconDrawable.swift protocol. Some open-sourced icon fonts don't include the names of each of their glyphs. This could result in a non-descriptive enum, which can make things...
    Downloads: 0 This Week
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  • 6
    AMScrollingNavbar

    AMScrollingNavbar

    Scrollable UINavigationBar following the scrolling of a UIScrollView

    A custom UINavigationController that enables the scrolling of the navigation bar alongside the scrolling of an observed content view. If you are looking for the category implementation in Objective-C, make sure to checkout version 1.x and prior, although the 2.x is recomended. Make sure to use ScrollingNavigationController instead of the standard UINavigationController. Either set the class of your UINavigationController in your storyboard, or create programmatically
    Downloads: 5 This Week
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  • 7
    GPUImage 2

    GPUImage 2

    Framework for GPU-accelerated video and image processing

    GPUImage 2 is the second generation of the GPUImage framework, an open source project for performing GPU-accelerated image and video processing on Mac, iOS, and now Linux. The original GPUImage framework was written in Objective-C and targeted Mac and iOS, but this latest version is written entirely in Swift and can also target Linux and future platforms that support Swift code. The objective of the framework is to make it as easy as possible to set up and perform realtime video processing...
    Downloads: 0 This Week
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  • 8
    Cartography

    Cartography

    A declarative Auto Layout DSL for Swift

    Using Cartography, you can set up your Auto Layout constraints in declarative code and without any stringly typing! Call the constrain* function with your UIView or NSView instances as well as a closure in which you declare the constraints between the different attributes of your views. For every view on the left hand side of an equality or inequality operator, Cartography will automatically set its translatesAutoresizingMaskIntoConstraints property to false. If the view is not controlled...
    Downloads: 0 This Week
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  • 9
    ParticlesLoadingView

    ParticlesLoadingView

    A customizable SpriteKit particles animation on the border of a view

    With ParticlesLoadingView you can create your own amazing SpriteKit particle animations with the Xcode's built-in Particle Emitter Editor that looks like the following picture. Go ahead and create your own particle animation by doing File, New File, iOS Resource, SpriteKit Particle File. To see it in action, run the example project, clone the repo, and run pod install from the Example directory first. The example project shows how to set up ParticlesLoadingView in a few different ways. You can...
    Downloads: 0 This Week
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  • 10
    Attabench

    Attabench

    Microbenchmarking app for Swift with nice log-log plots

    Attabench is a microbenchmarking app for macOS, designed to measure and visualize the performance of Swift code. This app is for microbenchmarking low-level algorithms with one degree of freedom (usually size). It works by repeatedly performing the same operation on random data of various sizes, while continuously charting the results in nice plots. Attabench's default log-log plots are ideal for seeing your algorithm's performance at a glance. Attabench was originally created to supply nice...
    Downloads: 0 This Week
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  • 11
    Material Motion

    Material Motion

    A toolkit for building responsive motion using Core Animation

    Reactive motion is driven by Core Animation. CocoaPods is a dependency manager for Objective-C and Swift libraries. CocoaPods automates the process of using third-party libraries in your projects. See the Getting Started guide for more information. You will need to add use_frameworks! to your Podfile in order use Material Motion in your swift app. A contextual view can be used to create continuity during transitions between view controllers. In this case study the selected photo...
    Downloads: 0 This Week
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  • 12

    brics

    www.youtube.com/@Akhona_Kama

    BRICS COIN is a decentralized cryptocurrency project designed to empower users in the BRICS nations (Brazil, Russia, India, China, and South Africa) by providing a secure, efficient, and accessible means of digital value transfer and financial inclusion. Built on the Ethereum blockchain as an ERC20 token, BRICS COIN aims to facilitate cross-border transactions, enhance economic collaboration, and foster innovation within the BRICS countries. Key Features Token Functionality: ERC20...
    Downloads: 0 This Week
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