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Real-time audio synthesis engine and music programming language
N.B. SuperCollider is now hosted at GitHub, and the most recent versions can be downloaded from there. http://supercollider.github.io
A real time audio synthesis engine, and an object-oriented programming language specialised for music.
SuperCollider was created in 1996 by James McCartney, now (since version 3) released as free software.
didgmo is a software for DIDGeridoo sound MOdeling. didgmo is capable of predicting the sound characteristica of a didgeridoo by providing its inner geometry. didgmo uses the method of acoustic transmission line modeling.
AVRS performs spatial 3D-sound processing allowing the arbitrary placement of sound source in auditory space. The main goal is to develop a genuine experimental flexible platform, that runs in a general-purpose architecture computer (standard hardware and software).
funkGen is a software function generator intended as an educational tool. It has a number of basic generators and transforms, but can also combine those into more complex waveforms, Ouput sound files, graphics, or just raw data.
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STASS stands for Sound Treatment, Analysis and Synthesis Software. It will provide ingeneers and searchers easy-to-use as well as performant tools for sound analysis (spectro, sona and so on), treatment (filters, noise-gate) and synthesis (scepstrum).
http://chuck.cs.princeton.edu/ --- ChucK is a new programming language for real-time audio synthesis, composition, and performance. It supports concurrency, powerful/precise control over time, and the ability to add, remove, and modify code, on-the-fly.