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Nyquist is a language for sound synthesis and music composition.
Nyquist is a language for sound synthesis and music composition. It is implemented in C and C++ and runs on Win32, OSX, and Linux. Nyquist combines a powerful functional programming style with efficient signal-processing primitives. Nyquist is also embedded as a scripting language in Audacity.
Real-time audio synthesis engine and music programming language
...SuperCollider is now hosted at GitHub, and the most recent versions can be downloaded from there. http://supercollider.github.io
A real time audio synthesis engine, and an object-oriented programming language specialised for music.
SuperCollider was created in 1996 by James McCartney, now (since version 3) released as free software.
A software music synthesizer inspired by 8-bit Atari Softsynth. It can import, edit and play Atari Softsynth tunes on PC. You can write your music in BASIC-like language and create your instruments with graphic editor.
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funkGen is a software function generator intended as an educational tool. It has a number of basic generators and transforms, but can also combine those into more complex waveforms, Ouput sound files, graphics, or just raw data.
OpenST is an open interface for soft-synths and audio-effects. It has a lightweight C interface for maximum portability across multiple platforms and programming languages. Intended audience: soft-synth and audio-host developers.
Spanish Translation of the Official SuperCollider Documentation (Tutorials and Help Files). The OSS SuperCollider is an environment and programming language for real time audio synthesis.
A modular audio programming language, designed to write applications quickly. Its main goal is real time audio processing, but it should be used for any kind of development.
FluidGUI is a graphical user interface for FluidSynth (www.fluidsynth.org), an open-source
software synthesizer based on the MIDI and Sound Font specifications. FluidGUI is developed in the Java programming language.
http://chuck.cs.princeton.edu/ --- ChucK is a new programming language for real-time audio synthesis, composition, and performance. It supports concurrency, powerful/precise control over time, and the ability to add, remove, and modify code, on-the-fly.
Cross-platform audio engine that implements features necessary for basic audio processing such as file loading/saving, audio mixing, sample/bit rate conversion, audio mixing/chaining, effects processing and some simple DSP operations. Still under develo