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Real-time audio synthesis engine and music programming language
N.B. SuperCollider is now hosted at GitHub, and the most recent versions can be downloaded from there. http://supercollider.github.io
A real time audio synthesis engine, and an object-oriented programming language specialised for music.
SuperCollider was created in 1996 by James McCartney, now (since version 3) released as free software.
A fair attempt at the Keplerian tradition to explore the solar system
...However, when the scientist Kepler discovered special principles about planetary motion, he also reconsidered the music. Apparently his observance of a harmonic law of planetary motion was reason for him to propose a computable system of pitch and harmony deriving from angular velocity.
The purpose of the programming project is as a tool to examine his system. With Java 2, it provides an open-source solution for listening to harmonies so generated by planetary motion. This program can run on any computer provided with a Java Virtual Machine (Rev 1.5 or greater).
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Self-modifying Jar file Programming-Lang for Artificial-Intelligence & Audio & Natural-Lang monkeys with code like a simian. Windows mutate self Code: if(ask("MP3?")sound(mp3("C:\\music\\a.mp3"*(3.4 count)))) plays a.mp3 3.4x speed if click yes
OSW is a graphical programming environment for real-time music and audio applications. Users connect objects called transforms to form programs called patches. OSW currently runs on Windows, Linux, Mac OS X and SGI platforms.
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A modular audio programming language, designed to write applications quickly. Its main goal is real time audio processing, but it should be used for any kind of development.
FluidGUI is a graphical user interface for FluidSynth (www.fluidsynth.org), an open-source
software synthesizer based on the MIDI and Sound Font specifications. FluidGUI is developed in the Java programming language.