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jSpeech is a Java library designed to integrate Speech-to-Text (STT) capabilities, command control, and diarization (speaker identification) into applications in a simple, modular, and decoupled way.
Competent Audio (CA) is an audio engine suitable for video games.
It is written in C, but is designed for interoperability with other languages. Windows and Linux binaries for x86 and amd64 are available.
CA uses a machine graph model with support for arbitrary numbers of machines, limited only by the available system resources:
- Samplers play back audio clips.
- Mixers combine audio signals and optionally perform signal processing.
- Sinks send audio signals to an output...
This is a minimalistic Music Player written in Java & native C++.
The engine framework is written mainly in Java with C++ used to back any other
native functionalities.
Currently this project is under heavy development and not for general consumer usage.
The GUIDOLib provides a powerful engine for the graphic rendering of music scores, based on the Guido Music Notation format. It supports Linux, Mac OS X, Windows, Android and iOS operating systems. A Java JNI interface is available as well as a Javascript version of the library. A Web API has also been designed, allowing to deploy the engine as a Web service.
Best level of equalization sound, convert your audio format, listen web radio, show music representation with spectrum and VU metter. Set equalization in played music, apply effects. Feel the difference and change your experience to listen music.
PROJECT DEVELOPMENT MOVED TO GITHUB!
EmoFilt enables the free-for-non-commercial-use speech synthesis engine MBROLA to sound emotional by manipulating the phonetic description. It does so by modifying melody and rhythm of the speech, matching a target emotion. It is available for 34 languag
Real-time audio synthesis engine and music programming language
N.B. SuperCollider is now hosted at GitHub, and the most recent versions can be downloaded from there. http://supercollider.github.io
A real time audio synthesis engine, and an object-oriented programming language specialised for music.
SuperCollider was created in 1996 by James McCartney, now (since version 3) released as free software.
JAVIER is a JAvascript Voicexml InterpretER, designed (but not restricted) to run inside a web browser, its main engine has less than 1000 lines of code. It's maybe, the tiniest but (almost) FULL VoiceXML implementation.
Enthusiasm is a software framework to be implemented in support to the creation and production of drama-based information presentations. The framework consists of off-line editors and real-time applications.
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FreeTTS is a speech synthesis engine written entirely in the
Java(tm) programming language. FreeTTS was written by the Sun Microsystems Laboratories Speech Team and is based on CMU's
Flite engine. FreeTTS also includes a partial JSAPI 1.0
The jTTS project provides a refactored implementation of the FreeTTS software speech synthesizer. Rather than building upon the flite implementation of a TTS engine, it implements engine capabilities from Festival. It also supports British English.
Freshet - an advanced web interface to the Fluid streaming engine, with a customizable ID3 Tag database, secure login with user-based song request tracking, and a plugin for on-the-fly bit rate conversion.
Java software for the generation of pseudo-random music (currently midi only) based on various input parameters (BPM, Key, Scale/Mode, etc) and voice leading algorithms.
SPECTRE: the Simple, Progressive, Easily Customizable, Tricked-out RPG Engine! SPECTRE is a collection of easily implemented classes which are intended to eventually form the basis for a complete 2D game engine.
OC Volume is a speech recognition engine written in Java for integration with other applications. It is currently an User-Dependent Isolated Word Recognizer and can be expanded to include more capability for recognition.