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The GUIDOLib provides a powerful engine for the graphic rendering of music scores, based on the Guido Music Notation format. It supports Linux, Mac OS X, Windows, Android and iOS operating systems. A Java JNI interface is available as well as a Javascript version of the library. A Web API has also been designed, allowing to deploy the engine as a Web service.
PROJECT DEVELOPMENT MOVED TO GITHUB!
EmoFilt enables the free-for-non-commercial-use speech synthesis engine MBROLA to sound emotional by manipulating the phonetic description. It does so by modifying melody and rhythm of the speech, matching a target emotion. It is available for 34 languag
Real-time audio synthesis engine and music programming language
N.B. SuperCollider is now hosted at GitHub, and the most recent versions can be downloaded from there. http://supercollider.github.io
A real time audio synthesis engine, and an object-oriented programming language specialised for music.
SuperCollider was created in 1996 by James McCartney, now (since version 3) released as free software.
JAVIER is a JAvascript Voicexml InterpretER, designed (but not restricted) to run inside a web browser, its main engine has less than 1000 lines of code. It's maybe, the tiniest but (almost) FULL VoiceXML implementation.
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Enthusiasm is a software framework to be implemented in support to the creation and production of drama-based information presentations. The framework consists of off-line editors and real-time applications.
FreeTTS is a speech synthesis engine written entirely in the
Java(tm) programming language. FreeTTS was written by the Sun Microsystems Laboratories Speech Team and is based on CMU's
Flite engine. FreeTTS also includes a partial JSAPI 1.0
The jTTS project provides a refactored implementation of the FreeTTS software speech synthesizer. Rather than building upon the flite implementation of a TTS engine, it implements engine capabilities from Festival. It also supports British English.
Java software for the generation of pseudo-random music (currently midi only) based on various input parameters (BPM, Key, Scale/Mode, etc) and voice leading algorithms.
SPECTRE: the Simple, Progressive, Easily Customizable, Tricked-out RPG Engine! SPECTRE is a collection of easily implemented classes which are intended to eventually form the basis for a complete 2D game engine.
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OC Volume is a speech recognition engine written in Java for integration with other applications. It is currently an User-Dependent Isolated Word Recognizer and can be expanded to include more capability for recognition.