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Spectrum3d is a software for Linux that displays the harmonics of the sound in 3D, either in real-time or from a preloaded file. It is multitouch and compatible with JACK.
It uses OpenGL, SDL, Gstreamer, Gtk+ and (optionally) libjack.
The CLUNK C++ library provides support for real-time 3D(binaural) sound generation. It puts virtually no limitations on the developer; people who have experienced working with other solutions (such as SDL_Mixer or Creative OpenAL) will respect this advan
This software allows you to view a multimedia library (audio, video) with 3D interface. It can play multimedia files with an internal player or by calling any other external player (ex: VLC, Winamp, Foobar, Media player ...) It supports plugins and skin.
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PodiGoat Core 3 is a open-source framework written in Delphi language. It owns unique interfaces allowing to manage and control almost all part of engine. PGCore3 can be used as a main framework for any kind of 2D or 3D games and interactive apps.
Libsmog is a flexible 3D game engine written in C++. It has been designed from the ground up to provide a dynamic, performance oriented, flexible, multi-player, easy to implement audio and visual experience.
HRSoft is the only unified, purpose-built SaaS platform designed to transform your complex HR processes into seamless digital ones
Manage your enterprise’s compensation lifecycle and accurately recognize top performers with a digitized, integrated system. Keep employees invested and your HR team in control while preventing compensation chaos.
RaVeR (See the Music!) is a sound animation program. It renders full screen 3D animations in synchronization of music or any kind of sound at realtime!
It is open source, free, works in Linux using ALSA and OpenGL. (old SDL and SVGALib versions avail.)
Milk Engine is a flexible engine suitable for almost any game. Milk Engine will contain everything needed to develop a game, even for the newbie. Yet its very useful for advanced users. Its based on OpenGL and SDL, therefore its also cross-platform.
UGS is a GPL C++ 3D engine based on multiplatform APIs such as OpenGL and SDL.
It implements a full 3D Object Model supporting hardware acceleration, lights, cube environment and bump mapping, multi texturing and advanced effects like shadows,