Showing 17 open source projects for "stereo"

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  • 1
    LÖVR

    LÖVR

    Lua Virtual Reality engine

    ...Supports Vive/Index, Oculus Rift/Quest, Pico, Windows MR, and has a VR simulator. Simple VR scenes can be created in just a few lines of Lua. Writen in C99 and scripted with LuaJIT, includes optimized single-pass stereo rendering. Out of the box you get fast stereo rendering, VR controllers, hand tracking, haptics, spatial audio, 3D physics, PBR materials, SDF fonts, multiplayer, and more. The entire engine is 1MB and runs on LuaJIT, the fastest JIT compiler round these parts. Projects are just folders with scripts and assets in them, organized however you want.
    Downloads: 8 This Week
    Last Update:
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  • 2
    Intel RealSense

    Intel RealSense

    Intel® RealSense SDK

    ...Intel has EOLed the LiDAR, Facial Authentication, and Tracking product lines. These products have been discontinued and will no longer be available for new orders. Intel WILL continue to sell and support stereo products including the following: D410, D415, D430, , D401 ,D450 modules and D415, D435, D435i, D435f, D405, D455, D457 depth cameras. We will also continue the work to support and develop our LibRealSense open source SDK.
    Downloads: 44 This Week
    Last Update:
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  • 3
    Isaac ROS Visual SLAM

    Isaac ROS Visual SLAM

    Visual SLAM/odometry package based on NVIDIA-accelerated cuVSLAM

    ...Isaac ROS Visual SLAM provides a high-performance, best-in-class ROS 2 package for VSLAM (visual simultaneous localization and mapping). This package uses one or more stereo cameras and optionally an IMU to estimate odometry as an input to navigation. It is GPU-accelerated to provide real-time, low-latency results in a robotics application. VSLAM provides an additional odometry source for mobile robots (ground-based) and can be the primary odometry source for drones. VSLAM provides a method for visually estimating the position of a robot relative to its start position, known as VO (visual odometry). ...
    Downloads: 2 This Week
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  • 4
    BlenderProc

    BlenderProc

    Blender pipeline for photorealistic training image generation

    A procedural Blender pipeline for photorealistic training image generation. BlenderProc has to be run inside the blender python environment, as only there we can access the blender API. Therefore, instead of running your script with the usual python interpreter, the command line interface of BlenderProc has to be used. In general, one run of your script first loads or constructs a 3D scene, then sets some camera poses inside this scene and renders different types of images (RGB, distance,...
    Downloads: 1 This Week
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  • 5
    Competent Audio

    Competent Audio

    Machine graph audio engine for computer games

    ...CA uses a machine graph model with support for arbitrary numbers of machines, limited only by the available system resources: - Samplers play back audio clips. - Mixers combine audio signals and optionally perform signal processing. - Sinks send audio signals to an output device. Stereo and mono sound output is supported via a slightly customized version of libsoundio 2.0. Audio clips can have arbitrary channel counts, and can be queued for streaming or dynamic music. CA contains a very simple embedded VM for running custom signal processors, allowing you to add custom DSP code (currently assembly language only) without compiling native code. ...
    Downloads: 0 This Week
    Last Update:
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  • 6
    howler.js

    howler.js

    Javascript audio library for the modern web

    ...Single API for all audio needs, defaults to Web Audio API and falls back to HTML5 Audio, handles edge cases and bugs across environments, supports all codecs for full cross-browser support, automatic caching for improved performance, control sounds individually, in groups or globally, playback of multiple sounds at once. Easy sound sprite definition and playback, full control for fading, rate, seek, volume, etc. Easily add 3D spatial sound or stereo panning, modular - use what you want and easy to extend. No outside dependencies, just pure JavaScript. As light as 7kb gzipped.
    Downloads: 2 This Week
    Last Update:
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  • 7
    Beep

    Beep

    A little package that brings sound to any Go application

    ...It was one of the best design decisions I've ever made and it enabled all the rest of the features to naturally come together with not much code. Decode and play WAV, MP3, OGG, and FLAC. Encode and save WAV. Very simple API. Limiting the support to stereo (two channel) audio made it possible to simplify the architecture and the API. Rich library of compositors and effects. Loop, pause/resume, change volume, mix, sequence, change playback speed, and more. Easily create new effects. With the Streamer interface, creating new effects is very easy. Generate completely own artificial sounds. ...
    Downloads: 0 This Week
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  • 8
    CHOW Phaser

    CHOW Phaser

    Phaser effect based loosely on the Schulte Compact Phasing 'A'

    ChowPhaser is an open-source audio plugin that emulates the classic Schulte Compact Phasing 'A' effect. It offers a unique phasing effect with nonlinear feedback and modulation capabilities, suitable for various audio processing applications.
    Downloads: 0 This Week
    Last Update:
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  • 9
    Kimera-VIO

    Kimera-VIO

    Visual Inertial Odometry with SLAM capabilities and 3D Mesh generation

    Visual Inertial Odometry with SLAM capabilities and 3D Mesh generation. Kimera-VIO is a Visual Inertial Odometry pipeline for accurate State Estimation from Stereo + IMU data. It can optionally use Mono + IMU data instead of stereo cameras.
    Downloads: 0 This Week
    Last Update:
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  • 10
    Olex2 is visualisation software for small-molecule crystallography developed at Durham University/EPSRC. It provides comprehensive tools for crystallographic model manipulation for the end user and an extensible development framework for programmers. The project has been supported by Olexsys Ltd since 2010.
    Downloads: 0 This Week
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  • 11
    Vive Stereo Rendering Toolkit
    Vive Stereo Rendering Toolkit provides drag-and-drop components for developers to create stereoscopic rendering effects in a few minutes. With this toolkit, effects such as mirrors or portal doors can be easily achieved in your VR application. Vive or other SteamVR-compatible HMDs, no need to modify. Vive Focus, add WaveVR from "WaveVR/Prefabs" to the scenes; remember to expand the camera rig.
    Downloads: 0 This Week
    Last Update:
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  • 12
    AndroidAudioRecorder

    AndroidAudioRecorder

    A fancy audio recorder lib for Android. Supports WAV format at 48kHz

    A fancy audio recorder lib for Android. Supports WAV format at 48kHz.
    Downloads: 0 This Week
    Last Update:
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  • 13
    web.de

    web.de

    A web-based desktop environment for Linux devices

    Similiar to webmin in that this is a web-based user interface for devices, but instead of an admin panel, web.de is more in the mannor of a traditional user interface such as Microsoft Windows, Apple MacOS, and Ubuntu Linux. This project was designed to run as the environment supervisor for various types of equipment including desktops, laptops, mobile and headless devices, and more! It works very well as the complimentary part to our other project FXwm.
    Downloads: 0 This Week
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  • 14
    GLSVe
    The Graphics Library Stereo Vision Engine (GLSVe) is a open-source C# library based on OpenGL. It is designed to facilitate the creation of computer graphics and 3D virtual reality prototypes incorporating stereoscopic representation.
    Downloads: 0 This Week
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  • 15

    Togl

    A Tcl/Tk widget for OpenGL rendering.

    Togl provides a platform independent Tk widget for using OpenGL rendering contexts.
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    Downloads: 24 This Week
    Last Update:
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  • 16
    GLipKit (GL Image Processing Kit) is a collection of image processing and computer vision algorithms performed on current programmable 3D graphics hardware for faster execution. The main focus is currently computational stereo.
    Downloads: 0 This Week
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  • 17
    StereoGL will provide a uniform interface for stereo 3D displays under OpenGL, supporting as many hardware devices as possible. It will also include utility functions such as calculation of left/right viewing transforms.
    Downloads: 1 This Week
    Last Update:
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