Showing 12 open source projects for "3d printer frame"

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  • 1
    A-Frame

    A-Frame

    A web framework for building virtual reality experiences

    A-Frame is an open source web framework for building virtual reality experiences. With A-Frame you can create WebVR with HTML and entity-component works on Vive, Rift, Daydream and more. A-Frame simplifies virtual reality by handling the required 3D and WebVR boilerplate to get you running on platforms like mobile, desktop, Vive, and Rift.
    Downloads: 11 This Week
    Last Update:
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  • 2
    A-Frame Inspector

    A-Frame Inspector

    Visual inspector tool for A-Frame

    ...Then replay that recording back on any computer for rapid development and testing. Reduce the amount of time going in and out of the headset. The A-Frame Inspector is a visual tool for inspecting and tweaking scenes. The Inspector is similar to the browser’s DOM inspector but tailored for 3D and A-Frame. Not only can we open our local scenes inside the Inspector, we can open any A-Frame scene in the wild using the Inspector (as long as the author has not explicitly disabled it).
    Downloads: 0 This Week
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  • 3
    vue-awesome-swiper

    vue-awesome-swiper

    Swiper component for @vuejs

    Each display block (screen) of Swiper is a slide, and pictures or texts are placed in the slide. All the slides are arranged in one line (or multiple lines) and contained in the wrapper. The main container contains the wrapper and Arrow button control navigation and pager control pagination. When the finger (or mouse) touches and slides the Swiper, the Swiper transforms the wrapper by calculating the sliding distance difference in each frame of the browser to produce the drag effect. When...
    Downloads: 0 This Week
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  • 4
    jeelizFaceFilter

    jeelizFaceFilter

    Javascript/WebGL lightweight face tracking library

    This JavaScript library detects and tracks the face in real time from the camera video feed captured with WebRTC. Then it is possible to overlay 3D content for augmented reality applications. We provide various demonstrations using main WebGL 3D engines. We have included in this repository the release versions of the 3D engines to work with a determined version (they are in /libs/<name of the engine>/). This library is lightweight and it does not include any 3D engine or third-party library....
    Downloads: 0 This Week
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  • 5
    Godot Steering AI Framework

    Godot Steering AI Framework

    A complete framework for Godot to create beautiful and complex AI

    This project is a framework to code complex and smooth AI movement in the Godot game engine, in GDScript, using steering behaviors. It works in both 2D and 3D games. It supports all essential steering behaviors like flee, follow, look at, but also blended behaviors, group behaviors, avoiding neighbors, following a path, following the leader, and much more. While an AI agent's next action is based on decision-making and planning algorithms, steering behaviors dictate how it will move from one frame to the next. ...
    Downloads: 0 This Week
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  • 6

    my3DPrinter-Tevo-Tarantula

    Tevo Tarantula 3D printer

    Welcome to the my3D printer Tevo Tarantula site. Here you find find firmware, upgrades, modifications and new parts to make your Tevo Tarantula even better. Full users guide taking you from once assembled to printing. Step by step detailed instructions. Also see my 3D Projects site at https://sourceforge.net/projects/my-3d-projects
    Downloads: 14 This Week
    Last Update:
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  • 7
    Video Nonlocal Net

    Video Nonlocal Net

    Non-local Neural Networks for Video Classification

    video-nonlocal-net implements Non-local Neural Networks for video understanding, adding long-range dependency modeling to 2D/3D ConvNet backbones. Non-local blocks compute attention-like responses across all positions in space-time, allowing a feature at one frame and location to aggregate information from distant frames and regions. This formulation improves action recognition and spatiotemporal reasoning, especially for classes requiring context beyond short temporal windows. ...
    Downloads: 0 This Week
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  • 8
    Lvr

    Lvr

    Augmented Reality for everyone, out of the world experiences

    ...While Lvr can be used from HTML, developers have unlimited access to JavaScript, DOM APIs, three.js, WebVR, and WebGL. Lvr is a thin framework on top of AR.js and A-Frame. Although A-Frame uses the DOM, A-Frame does not touch the browser layout engine. Performance is a top priority, being battle-tested on highly interactive WebVR experiences. It runs efficiently even on mobile phones!
    Downloads: 0 This Week
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  • 9
    VideoMan Library

    VideoMan Library

    C++ library for image acquisition and visualization

    Library for capturing video from cameras, 3d sensors, frame-grabbers, video files and image sequences. It can also display multiple images using OpenGL with different layouts. Easy integration with OpenCV, CUDA... Perfect for computer vision. Keywords: video capture, computer vision, machine vision, opencv, opengl, cameras, video input devices, firewire, usb, gige
    Downloads: 0 This Week
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  • 10
    aframe-react

    aframe-react

    Build virtual reality experiences with A-Frame and React

    Build virtual reality experiences with A-Frame and React. A-Frame is a web framework for building virtual reality experiences. Since A-Frame is built on top of the DOM, web libraries such as React, Vue.js, Angular, Ember.js, d3.js are able to sit cleanly on top of A-Frame. I recommend using vanilla A-Frame and aframe-state-component with static templating over aframe-react. React wastes a lot of cycles and incurs a lot of memory garbage. aframe-react is often abused where it is too easy to place 3D/real-time logic at the React layer, causing poor performance (e.g., doing React renders on ticks). aframe-react applications frequently ignore the prescribed ECS framework of A-Frame. ...
    Downloads: 0 This Week
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  • 11
    Icarus Scene Engine

    Icarus Scene Engine

    3D .NET engine for Windows, Linux, Mac

    Icarus Scene Engine is a cross-platform, CLS-compliant 3D framework, integrating open source APIs into a cohesive all-open-source, all .NET solution. For Windows, MacOSX & Linux. Uses OpenTK, OpenGL, OpenAL APIs for graphics and audio. Runs on Mono/.NET. Links to FFMpeg for streaming video, and FreeType as a temporary conversion mod to bring fonts into a native XML format. Binary builds of Icarus will be infrequent, roughly every 18 months or so, the GIT code updates regularly on a...
    Downloads: 3 This Week
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  • 12
    RenderStack is a support library for OpenGL 3+, currently in C++. Features currently for example basic window creation, mesh generation, wrappers for OpenGL programs, framebuffer, texture and vertex buffer objects. Predecessor: https://github.com/tksuoran/renderstack_net Successor: https://github.com/tksuoran/RenderStack
    Downloads: 0 This Week
    Last Update:
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