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Gemini Enterprise Agent Platform lets you rapidly build, scale, govern and optimize production-ready agents grounded in your organization's data. The platform enables developers to build custom or pre-built agents for virtually any use case. New customers get $300 in free credits.
Dynamicly generated XML-described GUI remote control interface for Windows CE Written in visual C++. The interface may be used to send UDP control commands other software such as an LIRC daemon generate inferred commands for home entertainment equipment
The openwince project collects free (open source) software tools, modules, applications, drivers, and so on for Windows CE platform developers. Some of the modules are usable outside Windows CE development environment and are platform independent.
CAMA (Context-Aware Mobile Agents) is a middleware for supporting mobile agents coordination. It is based on Linda-style coordination and provides numerous extentions for interoperability and fault-tolerance. It supports portable platforms such as PDAs.
JMicroscope is a library and framework for mobile enterprise applications based on the Java 2 Micro Edition (J2ME). It provides commonly required features (MVC,RPC,DAO) for mobile applications which act as clients to java enterprise applications (J2EE).
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Robot Controlling System (RCS) - is a .NET-oriented software group for controlling remote mechanical objects, debuging and programming them by .NET-languages
Innova.NET es un entorno integrado para desarrollo de aplicaciones con codigo abierto, Compatible con .NET Framework, Totalmente en Español y Multip`lataforma.
MammoothLibrary is a collection of C++ classes, mainly designed to supply a multithreaded portable framework, with very simple to use directives to create and manage threads and sockets. The core is based on the SCOOP model, developed in Eiffel.
This project aims on the porting/update of the existing PC/PocketPC applications of any kind starting with developer tools and ending with games.
The first subproject will be a continuation of development the brilliant PocketConsole/PocketCMS tools from
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"Open GPS / LBS library" is a C# base library project for developers who would like to develop a GPS / LBS(Location Based Services) applications on PC(Windows) or PocketPC(CE).
CELIB is ANSI C/POSIX layer library for Windows CE devices developped by Rainer Keuchel. It allows to port existing software to run on handheld and pocket devices. This project is devoted to maintaining the library.
The Open Foundation Classes (OFC) are a frameset of C++ classes for applications running under windows (32bit). They are 100% compatible with the MFC and will be improved in various ways. All not compatible parts are signed with a prefix.
wxCRP can output code based on a flexible template language. This allows you to create your code only once, debug and verify it, then use it in many situations due to the flexible output of the GUI wizard and template mechanism. Also for project files.
MobileCore lets you develop games for multiple mobile device platforms simultaneously, using one set of sources. Currently, PocketPC & Symbian are supported.
A C# Docking-form. End-goal is the same level of docking
functions as found in the VStudio .NET Documentation application.
Use should be as simple as inheriting the DockingForm class, no use
of dockingmanagers and such.
The Location Trader Project wants to provide free and reliable positioning information for mobile clients to enable location based services independently from certain network operators and in heterogeneous network environments.
Creating new session object (.Net CLR) that:
1) Can be shared among other process in the computer (DLLHOST.EXE and other)
2) Synchronize and shared among all process in the web-farm computers
You can consider this a general "Java File Object Correction" project. It seeks to add in whatever features are missing or weak in the Java File implementation. For example, currently in Java, once a file is made read-only it cannot be reset back to a w
Falconer-Try Studios is developing this new gaming engine for 2D, 3D and soon VR environments. It will be best for RTS and FPS games. See the documentation for more data.