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JSC allows developers to think in C# while targeting JavaScript, Java, Actionscript and PHP.
If you want to create a Flash or WebGL powered game in C# JSC is what you need. If you want to create a single page web application JSC is what you need!
JSC also integrates with NuGet which allows to create packages.
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AgateLib - Awesome game and tool engine library. A platform independent .NET library for developing games and game development tools. AgateLib is built on a driver-based model so that new platforms and rendering pipelines can be implemented easily.
A dynamic interpreted language for scripting,games,apps,etc in under 500 lines of VB.NET code(using sharpdevelop,not vb). the current version makes it easy to create point and click style games. perfect for interactive business card cds and kiosks!
Superseded by OpenTK: https://sourceforge.net/projects/opentk/
The Tao Framework for .NET is a collection of bindings to facilitate cross-platform game-related development utilizing the .NET platform.
Superseded by OpenTK: https://sourceforge.net/projects/opentk/
Adventure Develop would be a free and open alternative to AdventureMaker, providing an user-friendly interface and a complete environment for develop point&click game. ********** Development has been stopped because the engine is too distant to be compli
This project aims at writing a threaded, object-oriented and scriptable game engine targetting the .NET platform, using a mixture of c# or managed c++ ports of famous c/c++ components such as OGRE, CEGUI, Newton, Lua, Python, Audiere, OpenAL, etc...
This project will create reusable objects that can be used in game engines to reduce development time. (Development for the 1.1 framework based version has ended.)
GameGuts is a collection of low-level services for game development. It is not a game engine; it is a foundation on which to build an engine. A DLL with a C API, targeted at higher-level languages. Includes bindings for .NET, more to come.