Showing 4 open source projects for "compute"

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  • 1
    CubeCL

    CubeCL

    Multi-platform high-performance compute language extension for Rust

    CubeCL is a low-level compute language and compiler framework designed to simplify and optimize GPU programming for high-performance workloads, particularly in machine learning and numerical computing. It provides an abstraction layer that allows developers to write portable, hardware-efficient compute kernels without directly dealing with complex GPU APIs such as CUDA or OpenCL.
    Downloads: 2 This Week
    Last Update:
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  • 2
    wgpu

    wgpu

    Safe and portable GPU abstraction in Rust, implementing WebGPU API

    wgpu is a safe and portable graphics library for Rust based on the WebGPU API. It is suitable for general purpose graphics and compute on the GPU. Applications using wgpu run natively on Vulkan, Metal, DirectX 11/12, and OpenGL ES; and browsers via WebAssembly on WebGPU and WebGL2. Angle is a translation layer from GLES to other backends, developed by Google. We support running our GLES3 backend over it in order to reach platforms with GLES2 or DX11 support, which aren't accessible otherwise. ...
    Downloads: 8 This Week
    Last Update:
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  • 3
    rspirv

    rspirv

    Rust implementation of SPIR-V module processing functionalities

    rspirv is a Rust-based parser, builder, and disassembler for SPIR-V, the intermediate binary format used in Vulkan and OpenCL for shaders and compute kernels. It’s part of the gfx-rs ecosystem, a suite of graphics tools aiming to provide cross-platform rendering capabilities in Rust. rspirv enables manipulation and inspection of SPIR-V modules, which is useful in shader compilers, graphics drivers, and development tools for low-level GPU programming. The library strictly follows the SPIR-V specification and is used in projects that need to generate, analyze, or modify shaders dynamically.
    Downloads: 2 This Week
    Last Update:
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  • 4
    DCV Color Primitives

    DCV Color Primitives

    DCV Color Primitives Library

    ...You might want to propagate errors to the caller function or mix with some other error types. So far, buffers were sized taking into account the image pixel format and dimensions; However, you can use a function to compute how many bytes are needed to store an image of a given format and size. If your data is scattered in multiple buffers that are not necessarily contiguous, you can provide image planes. To take into account data which is not tightly packed, you can provide image strides.
    Downloads: 2 This Week
    Last Update:
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