Showing 41 open source projects for "platform"

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  • 1
    Platinum UPnP
    NOTE: Source code is now hosted on github at https://github.com/plutinosoft/Platinum. A cross-platform C++ library for discovering, controlling or implementing UPnP devices. Contains sample code for a UPnP AV Media Server, Media Renderer & Control Point. (Platinum is copyrighted by Plutinosoft, LLC. http://www.plutinosoft.com)
    Downloads: 3 This Week
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  • 2

    ROS4iOS

    How to build ROS (Robot Operating System) for the iOS platform.

    Instructions and source code to build a native ROS port for the iOS platform. The project also includes a sample application for testing.
    Downloads: 0 This Week
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  • 3
    Debug Assistant Library (DAL)
    The Debug Assistant Library (DAL) is an assistant library for debugging, across platforms with uniform interface.
    Downloads: 0 This Week
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  • 4
    RenderTools

    RenderTools

    A cross-platform OpenGL based lightweight scenegraph library

    RenderTools is an OpenGL based scenegraph library in C++ for Windows, OSX and IOS supporting OpenGL|ES1.1, ES2.0, OpenGL1.5 and up to the latest version (currently 4.2). It allows the developer to easily (de)serialize a scenegraph to-and-from xml, create renderbuffers, framebuffers, samplers, vertexbuffers etc. and cross-reference those items. RenderTools allows you to completely specify an application, its resources, viewcontrollers and its renderpasses in one single xml. GraphNodes such...
    Downloads: 0 This Week
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  • 5
    JSONKit

    JSONKit

    Objective-C JSON

    ...Developers can stream or parse in one shot, and they get predictable error reporting when malformed input is encountered. Because the output is standard Foundation objects, it drops into existing code with minimal adaptation. Even as the platform matured, JSONKit remained a reference point for how to write fast, reliable serialization code on Apple platforms.
    Downloads: 0 This Week
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  • 6
    MARGE is Mobile Augmented Reality Game Engine for iPhone, Android and Symbian Platforms. Currently developed for iPhone platform only. The MARGE developed by Mobile Interactive Media and Entertainment Group of NUS. www.mimelab.com
    Downloads: 0 This Week
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  • 7
    HDRFlow is a framework to process high-dynamic range (HDR) and RAW images. It's written in C++, and is both cross-platform and hardware accelerated on modern GPUs.
    Downloads: 0 This Week
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  • 8
    JScriptTouch is an SDK which allows developers quickly create full featured applications for iPhone platform using javascript.
    Downloads: 0 This Week
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  • 9
    Trixul is an XML and JavaScript GUI toolkit that supports MacOS X, Linux, and Windows directly via Cocoa, Gtk+, and .NET. JavaScript code can call C++ components directly. Please visit the project web page (www.trixul.org) for additional information.
    Downloads: 0 This Week
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  • 10
    Hedgehog, the extreme high performance daemon framework in C for all platform
    Downloads: 0 This Week
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  • 11
    libthreadpool is a cross-platform C thread pool library. It provides a convenient way for dispatching asynchronous tasks.
    Downloads: 0 This Week
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  • 12
    LibLime is a cross-platform library (UI/Non-UI) written in Objective C, similar to Cocoa framework under Mac OS X
    Downloads: 0 This Week
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  • 13
    ...The tool should provide a simple way to log the user's mouse movements in the background for (later) analysis. Currently only for Mac OS X (ObjC & Cocoa), planned to make platform independent with Python. It consists out of two
    Downloads: 0 This Week
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  • 14
    omtk is a platform independent GUI toolkit for multi-document applications. It runs currently natively on GTK2 and Mac OS X. Support for OpenGL and a Win32 port is planned.
    Downloads: 0 This Week
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  • 15
    PowerTemplate is a cross-platform template system that works well on applications deployed on the client as well as applications deployed on the server. The PowerTemplate language is easy to use while at the same time being flexible and powerful.
    Downloads: 0 This Week
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  • 16
    This library is an Object Oriented API designed to build a OpenGL ES 2D / 3D scenes. The code was wrote in ANSI C, it is cross platform and designed at the begging for iOS applications. At the moment the source can be compiled at almost any platform.
    Downloads: 0 This Week
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