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WFIRE is a low-level gameengine which provides a portable library allowing for writing video games for multiple classic targets. Originally written for a game called the Crypts of Eldor, WFIRE aims to provide compatibility with a number of constrained environments, such as DOS and the Amiga. It also aims for "new-retro" computers such as the Commander X16 and the Neon816.
Snack combines a high-level object oriented language (think JavaScript) with a bytecode execution engine. An example air traffic control game (a port of the classic ATC) and a text adventure framework are included.
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Falconer-Try Studios is developing this new gaming engine for 2D, 3D and soon VR environments. It will be best for RTS and FPS games. See the documentation for more data.