7 projects for "compute" with 2 filters applied:

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  • 1

    Halide

    A language for fast, portable data-parallel computation

    ...It was designed to make writing high-performance image and array processing code much easier on modern machines. It works on all major operating systems and with several CPU architectures (X86, ARM, MIPS, Hexagon, PowerPC) and GPU Compute APIs (CUDA, OpenCL, OpenGL, among others). It isn't a standalone programming language however; rather it is embedded in C++ which means that you write C++ code, building an in-memory representation of a Halide pipeline using Halide's C++ API. This representation can then be compiled to an object file, or a JIT-compile and run in the same process. ...
    Downloads: 0 This Week
    Last Update:
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  • 2
    PinLayout

    PinLayout

    Fast Swift Views layouting without auto layout

    Extremely Fast views layouting without auto layout. No magic, pure code, full control and blazing fast. Concise syntax, intuitive, readable & chainable. PinLayout can layouts UIView, NSView, and CALayer. UIImageView's size is 100x100 and the layout is below the UINavigationBar with a margin of 10 pixels all around. UISegmentedControl is at the right of the logo image, use the remaining horizontal space with a left and right margin of 20 pixels. UILabel is below the UISegmentedControl with a...
    Downloads: 3 This Week
    Last Update:
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  • 3
    Point Cloud Library

    Point Cloud Library

    A standalone, large scale, open project for 2D/3D image processing

    The Point Cloud Library (PCL) is a standalone, large scale, open project for 2D/3D image and point cloud processing. PCL is released under the terms of the BSD license, and thus free for commercial and research use. Whether you’ve just discovered PCL or you’re a long time veteran, this page contains links to a set of resources that will help consolidate your knowledge on PCL and 3D processing. An additional Wiki resource for developers is available too. To simplify both usage and...
    Downloads: 10 This Week
    Last Update:
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  • 4
    LÖVR

    LÖVR

    Lua Virtual Reality engine

    An open-source framework for rapidly building immersive 3D experiences. You can use LÖVR to easily create VR experiences without much setup or programming experience. The framework is tiny, fast, open-source, and supports lots of different platforms and devices. Runs on Windows, Mac, Linux, Android, WebXR. Supports Vive/Index, Oculus Rift/Quest, Pico, Windows MR, and has a VR simulator. Simple VR scenes can be created in just a few lines of Lua. Writen in C99 and scripted with LuaJIT,...
    Downloads: 2 This Week
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  • 5
    MACE

    MACE

    Deep learning inference framework optimized for mobile platforms

    Mobile AI Compute Engine (or MACE for short) is a deep learning inference framework optimized for mobile heterogeneous computing on Android, iOS, Linux and Windows devices. Runtime is optimized with NEON, OpenCL and Hexagon, and Winograd algorithm is introduced to speed up convolution operations. The initialization is also optimized to be faster.
    Downloads: 0 This Week
    Last Update:
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  • 6
    TensorFlow MacOS

    TensorFlow MacOS

    TensorFlow for macOS 11.0+ accelerated using Apple's ML Compute

    This repository provided a pre-release of TensorFlow and TensorFlow Addons tailored for macOS 11+ with native hardware acceleration via Apple’s ML Compute, supporting both Apple Silicon (M1) and Intel Macs. It shipped ready-made Python 3.8 wheels and install scripts so developers could quickly get an accelerated stack running without building from source. As TensorFlow added a Metal PluggableDevice path, the project directed users toward using Apple’s tensorflow-metal to get GPU acceleration on Mac directly through Metal. ...
    Downloads: 0 This Week
    Last Update:
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  • 7
    properties

    properties

    another c#-like property accessor for c++11 and above.

    A property is a member that provides a flexible mechanism to read, write, or compute the value of a private field. Properties can be used as if they are public data members, but they are actually special methods called accessors. This enables data to be accessed easily and still helps promote the safety and flexibility of methods. * Github repository : https://github.com/gammasoft71/properties * Homepage : https://gammasoft71.wixsite.com/properties * Reference guide : https://codedocs.xyz/gammasoft71/properties/ * Examples : https://github.com/gammasoft71/properties/tree/master/examples
    Downloads: 1 This Week
    Last Update:
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