Showing 13 open source projects for "ogg"

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  • 1
    libGDX

    libGDX

    Desktop/Android/HTML5/iOS Java game development framework

    libGDX is a cross-platform Java game development framework based on OpenGL (ES) that works on Windows, Linux, macOS, Android, your browser and iOS. libGDX provides a well-tried and robust environment for rapid prototyping and fast iterations. libGDX does not force a specific design or coding style on you; it rather gives you the freedom to create a game the way you prefer. Publish your games on Windows, macOS, Linux (including the RPi!), Android, iOS, and HTML5, all with the same code base....
    Downloads: 27 This Week
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  • 2
    Ruby 2D

    Ruby 2D

    The Ruby 2D gem

    Ruby2D is a simple and elegant 2D graphics library for the Ruby programming language, designed to make it easy to build games, simulations, and interactive applications. Built atop SDL2 and OpenGL, Ruby2D abstracts away the complexity of low-level graphics programming while exposing enough control for performance and flexibility. It supports images, text, sounds, and basic geometric shapes, making it ideal for learning graphics or quickly prototyping ideas with Ruby. The library is...
    Downloads: 1 This Week
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  • 3

    a8cas

    A portable library and tools for archiving images of Atari 8-bit tapes

    A portable library and tools for archiving images of tapes with Atari 8-bit computer software. Provides a common interface for loading and saving tape images in various formats. Designed for use by emulators and Atari<->PC communication software.
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    Downloads: 2 This Week
    Last Update:
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  • 4
    Static Web Audio Player Maker

    Static Web Audio Player Maker

    Create a html audio player with your music directories

    On Linux and Windows
    Downloads: 0 This Week
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  • 5

    pd_sound

    A c++ public domain audio output class

    A public domain example of how to use portaudio or SDL2 to output mixed audio from .ogg and .wav files. Usable in a game for example where you have control over what files to play.
    Downloads: 0 This Week
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  • 6
    AssetStudio

    AssetStudio

    AssetStudio is a tool for exploring, extracting and exporting assets

    AssetStudio is a cross-platform tool for exploring, extracting, and exporting assets from Unity games—supporting assetbundles and built-in assets. It handles textures, sprites, audio, meshes, shaders, and more, exporting to formats like png, bmp, mp3, wav. The original is archived (supports Unity ≤2022.1); forks like AssetStudio2024 add support for newer Unity versions and Lua asset decompiling.
    Downloads: 846 This Week
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  • 7
    Beep

    Beep

    A little package that brings sound to any Go application

    ...It was one of the best design decisions I've ever made and it enabled all the rest of the features to naturally come together with not much code. Decode and play WAV, MP3, OGG, and FLAC. Encode and save WAV. Very simple API. Limiting the support to stereo (two channel) audio made it possible to simplify the architecture and the API. Rich library of compositors and effects. Loop, pause/resume, change volume, mix, sequence, change playback speed, and more. Easily create new effects. With the Streamer interface, creating new effects is very easy. ...
    Downloads: 0 This Week
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  • 8

    Molecular Dreams

    C++ High level framework thinked for javascript

    Molecular-Dreams permits to develop applications of all kinds, using C++ and/or simply Javascript code; basically, Md makes a simple abstraction of varoius complex-works-flow around QObjects and associates. Md proposes a HighLevel RDBMS based on QtSQlite driver, adding something to it! It also will make an using-abstraction of various C libraries as RtAudio, Ogg, Vorbis, Speex, Flac and LibAv. Molecular-Dreams was developed on Linux, but it could be easily ported to other platforms, as MacOSX, Windows, Android and others. Finally and simplifying my thoughts, I could say, Variables and Procedures are Energy-Quantum, Objects are Atoms, Applications are Molecules, and so System is the Matter.
    Downloads: 0 This Week
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  • 9
    Icarus Scene Engine

    Icarus Scene Engine

    3D .NET engine for Windows, Linux, Mac

    Icarus Scene Engine is a cross-platform, CLS-compliant 3D framework, integrating open source APIs into a cohesive all-open-source, all .NET solution. For Windows, MacOSX & Linux. Uses OpenTK, OpenGL, OpenAL APIs for graphics and audio. Runs on Mono/.NET. Links to FFMpeg for streaming video, and FreeType as a temporary conversion mod to bring fonts into a native XML format. Binary builds of Icarus will be infrequent, roughly every 18 months or so, the GIT code updates regularly on a...
    Downloads: 1 This Week
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  • 10
    Mac OS X and Windows OpenGL 3D Engine tools, content and code to create games and applications. Newton physics, OpenAL sound with OGG Vorbis, Lua, Revolution, written in C.
    Downloads: 0 This Week
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  • 11
    C# Wrapper for OpenAL via OpenTK allowing the playing of Ogg Vorbis files on any platform supporting Mono/.Net & OpenAL. Incorporates csvorbis & TagLibSharp from the Mono SVN.
    Downloads: 0 This Week
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  • 12
    ...Rename file from Tag. Full Regex Search & Replace. Intuitive parsing. Smart file numbering. Artist Album report. Split compilation album. Configurable text processing. mp3, flac, ogg, mp4, m4a, mp4p + more. Java.
    Downloads: 0 This Week
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  • 13
    A file metadata framework for Eclipse plugins and Eclipse Rich Client Platform (RCP) applications. Includes metadata support for ID3, MPEG, Ogg Vorbis and others. Also includes two proof of concept applications: AudioMan and Quick Editor.
    Downloads: 0 This Week
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