Showing 444 open source projects for "3d linux"

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  • 1

    WrapImaJ

    Multi-platform API for Image Processing systems in Life Sciences

    WrapImaJ purposes to be a multi-platform wrapper for different Image Processing systems for: - using the Java programming language. The purpose of WrapImaJ is not to combine an exhaustive collection of all functionalities of different imaging system, but to offer a simple, concise Application Programming Interface (API) - allowing to develop imaging software, the source code of which is independent from the underlying imaging system on which it relies. In it's current form, it...
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  • 2
    A cross-platform 3D rendering libarary.
    Downloads: 0 This Week
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  • 3
    Magnificent.js

    Magnificent.js

    Zoom responsively, images & more, w/ jQuery

    Zoom responsively. A jQuery plugin for responsive zoom of images & more. Include two elements, one with a mag-thumb attribute for thumbnail content and one with a mag-zoom attribute for zoomed content, the values of each attribute should be a unique identifier used to wire them together.
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  • 4

    OpenGLSEM

    OpenGL SFENCE Extension Module

    OpenGL SFENCE Extension Module allow programs to draw 2D and 3D graphic to openGL window. This module isn't able to create window and reacts on window event. For it you can use for example module FreeGLUTSEM.
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  • 5
    Attitude Estimator

    Attitude Estimator

    A C++ implementation of a nonlinear 3D IMU fusion algorithm.

    Attitude Estimator is a generic platform-independent C++ library that implements an IMU sensor fusion algorithm. Up to 3-axis gyroscope, accelerometer and magnetometer data can be processed into a full 3D quaternion orientation estimate, with the use of a nonlinear Passive Complementary Filter. The library is targeted at robotic applications, but is by no means limited to this. Features of the estimator include gyro bias estimation, transient quick learning, multiple estimation algorithms,...
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  • 6
    Ultima Realidad - RPG Development Engine
    Roll Playing Game development environment, made with PyGame, Ogre, wxPython.
    Downloads: 0 This Week
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  • 7
    Icarus Scene Engine

    Icarus Scene Engine

    3D .NET engine for Windows, Linux, Mac

    Icarus Scene Engine is a cross-platform, CLS-compliant 3D framework, integrating open source APIs into a cohesive all-open-source, all .NET solution. For Windows, MacOSX & Linux. Uses OpenTK, OpenGL, OpenAL APIs for graphics and audio. Runs on Mono/.NET. Links to FFMpeg for streaming video, and FreeType as a temporary conversion mod to bring fonts into a native XML format. Binary builds of Icarus will be infrequent, roughly every 18 months or so, the GIT code updates regularly on a weekly or twice-weekly basis (or faster if there are urgent issues).
    Downloads: 1 This Week
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  • 8
    Mangrove TDS Library

    Mangrove TDS Library

    A C++ Tool for the Fast Prototyping of Topological Data Structures

    The Mangrove Topological Data Structure (Mangrove TDS) Library is a C++ template tool for the fast prototyping of topological data structures under the same API: - generic representation of any topological data structure, i.e., mangrove; - extensible through dynamic plugins at run-time; - agnostic wrt the representation in use; - any representation is supported without restrictions; - dimension-independent and multi-platform; - efficient representations of...
    Downloads: 3 This Week
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  • 9
    Advanced 3d Perspective Distortion

    Advanced 3d Perspective Distortion

    Uses matrix3d perspective distortions to create 3d scenes

    Create a unique parallax environment to show off your work. I've always been a big fan of using subtitle 3d effects to give depth to UI and images. Ever since laying my eyes on the [26000 Vodka] (http://26000.resn.co.nz/flash.html) website many years ago, I've wanted to create something that can emulate that same kind of depth, without using cumbersome flash to do it. This plugin allows you to (currently) do full-page 3d perspective transforms base on mouse position. There are a lot of...
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  • 10
    Object Graph Visualizer

    Object Graph Visualizer

    A modeling tool for software engineers (OO)

    Object Graph Visualizer is a tool primarily meant to be used in CS courses to help new students understand the Object Oriented paradigm and patterns. Classes and objects - that can be part of a software project - are visualised in 3D: The classes stay In the xz-plane in form of an UML class diagram. Directly above in the y-axis objects can be instantiated as an object diagram. Classes can be connected with all sorts of relations (Associations, Compositions, Generalization, etc.), objects...
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  • 11
    Infinity Virtualization Platform

    Infinity Virtualization Platform

    A virtual infrastructure without the dedicated physical infrastructure

    Infinity saves time and money by providing users with a virtual infrastructure without the need to buy and manage dedicated hardware. The Infinity virtualization platform gives users centralized management of their virtual machines (VMs), but unlike traditional virtualization solutions, Hosts running VMs can be any computer. Computer workstations and servers which are running Windows, Mac, Linux, BSD, Unix or no OS at all can be used to host VMs alongside their current applications. VMs...
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  • 12
    New Terrain and 3D Map System

    New Terrain and 3D Map System

    a very lightweight advanced terrain-rendering and 3D map rendering sys

    A very lightweight advanced terrain-rendering and 3D map rendering system. Minimal dependencies: OpenGL, SDL. It's distrib in 2-3 separate modules: 1. the C++ implementation of the terrain- and/or surface- rendering Algorithms I have developed: both a multithread and a non-multithread variant is relaeased. 2. Seme as at point 1. , but with a road-network rendering and collision-detection module I wrote before. It also adds some trees at the top of the terrain. (multitread vesion not...
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  • 13
    HTML GL

    HTML GL

    Get as many FPS as you need and amazing effects by rendering HTML/CSS

    60 FPS and amazing effects by rendering HTML/CSS in WebGL, framework agnostic. HTML GL solves "the slow DOM problem" by creating WebGL representations of DOM elements and hiding actual DOM after. This speeds up HTML/CSS animations and transformations by using 3D hardware acceleration and allows to apply OpenGL effects as modern 3D games have. Using HTML GL you still work with HTML/CSS as you are common to, but DOM elements are just facades to their WebGL representations. These GPU...
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  • 14
    Crystal Space 3D SDK
    Crystal Space is an Open Source 3D SDK for Unix, Windows, and MacOS/X. It renders with OpenGL and features GLSL shaders, CG shaders, deferred rendering, dynamic shadows, bullet based physics library, terrain engine, skeleton based animation meshes, exporter for Blender, portals, etc...
    Downloads: 3 This Week
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  • 15

    MDA

    Molecular Dynamics Analyzer (MDA)

    MDA is a 3D single-particle tracking software that explicitly addresses fluorescence microscopy experiments deep in living specimens. It is capable of minimizing the systematic error that occurs with astigmatism-based 3D techniques owing to the aberrations induced by the refractive index mismatch. In contrast to existing techniques, the method determines the aberration directly from the acquired 2D image stream by exploiting the inherent particle movement and the redundancy introduced by the...
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  • 16
    PathFinding.js

    PathFinding.js

    A comprehensive path-finding library for grid based games

    The aim of this project is to provide a path-finding library that can be easily incorporated into web games. It may run on Node.js or the browser. It comes along with an online demo to show how the algorithms execute. (The pathfinding speed is slowed down in the demo). Note that this project only provides path-finding algorithms for 2D space. If you need to work in a 3D environment, then you may use @schteppe's fork. When instantiating path-finders, you may pass in additional parameters to...
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  • 17
    New CTruck3D Rally

    New CTruck3D Rally

    Free-roaming 3D racing game featuring advanced terrain rendering

    It's a free-roaming 3D racing game featuring advanced terrain rendering. For small file-size, a 4k x 4k terrain is available, sampled meter-by-meter so it's very smooth. Lightweight program. This is the form in which I wished to do the first release of the terrain rendering Algorithm I have developed throughout almost 2 years. Written in C++, featuring multithreading (2 threads): a total remake of the first 3D game I did years ago, CTruck3D_Simplex and sequels. This works better,...
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  • 18
    ILNumerics.Net
    math lib for .NET. n-dim arrays, complex numbers, linear algebra, FFT, sorting, cells- and logical arrays as well as 3D plotting classes help developing algorithms on every platform supporting .NET. Sources from SVN, binaries: http://ilnumerics.net
    Downloads: 0 This Week
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  • 19

    XST Basic 2

    XST Basic v2 Windows Basic interpreter with C emitter.

    This is the windows version of XST Basic. Basic interpreter with C emitter written mostly in C. This also uses the irrlicht 3d library to make it much more capable than the DOS XST Basic 1. Enjoy,
    Downloads: 0 This Week
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  • 20
    Open PHIGS

    Open PHIGS

    PHIGS (Programmer's Hierarchical Interactive Graphics System)

    PHIGS is an API standard for rendering 3D computer graphics. During the 1990's OpenGL became a more popular 3D API for professionals, and it still is today. PHIGS remains to be widely used in the film industry. Open PHIGS uses OpenGL for rendering graphics rather than implementing it's own abstraction layer to the graphics hardware, or using the PHIGS Extension to X (PEX). The reason for doing so is that today every graphics card manufacturer provides their own OpenGL implementation,...
    Downloads: 3 This Week
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  • 21
    OpenGL Mathematics (GLM)
    OpenGL Mathematics (GLM) is a C++ mathematics library for 3D software based on the OpenGL Shading Language (GLSL) specification.
    Downloads: 16 This Week
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  • 22
    Lightweight Java Game Library
    The Lightweight Java Game Library (LWJGL) is a solution aimed directly at professional and amateur Java programmers alike to enable commercial quality games to be written in Java. LWJGL provides developers access to high performance crossplatform libraries such as OpenGL (Open Graphics Library), OpenCL (Open Computing Language) and OpenAL (Open Audio Library) allowing for state of the art 3D games and 3D sound. Additionally LWJGL provides access to controllers such as Gamepads, Steering...
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    Downloads: 292 This Week
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  • 23

    IMG2GSLIB

    Converts images to GSLIB grids -NEW: 3D support.

    IMG2GSLIB is a small command line tool that converts images to grids into GEO-EAS format readable by geoscientific software such as GSLIB, SGeMS, Isatis, Gocad, Petrel, etc. It now can output 3D volumes from image stacking. The ASCII result is sent to stdout, so you can redirect it using the > operator if you want to save it to a file. Run java -jar IMG2GSLIB.jar without arguments to get help on usage. Requirements: -Java 1.7
    Downloads: 0 This Week
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  • 24
    Buttons 2.0

    Buttons 2.0

    A CSS button library built using Sass and Compass

    Buttons is a highly customizable production ready mobile web and desktop css button library. Buttons is a free open source project created using Sass. View the showcase demo to see the buttons in action. The showcase provides a full list of examples along with code snippets to speed up development. If you're using Bower you can run bower install Buttons. Buttons styles are now independent (ex. button-flat, button-3d, etc.). You can apply these styles and they will automatically pick up the...
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  • 25
    Wizapply

    Wizapply

    Cross-platform C framework very compact libraries and tools.

    Project is Freeze. Wizapply is a coined word which it consists of "Apply for application wizard.", and it means "Using the expert of an application".An expert absorbs all of study of the API group according to the device and operating system which are a part of problems which a programmer has, and study of the various programming methods. It isn't cool to rewrite a code repeatedly, to create the same program which carries out the same opereation right? The source code that is once...
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