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ExprEval pre-3.0 is a C based expression evaluation library. ExprEval 3.0 and later is a C++ based expression evaluation library. Features: 1. POEM - Parse once, evaluate many 2. Direct variable access 3. Support for custom functions 4. Seperate func/var
A realistic real-time sound simulation usable in games and other interactive applications.
It will include effects like echo's, HRTF's, Doppler, sound occlusion and other effect.
Offered as an easy high level library that can be used from C and C++.
C++ command line arguments parser with flexible end-user syntax and simple API. Eg, a copy command could be run as "copy TO dest.txt src.txt" or "copy src dest" or "copy FROM src TO dest" etc. Supports special prefixes eg copy -f src -t dest
Irrlicht .NET CP is a .NET wrapper of the famous Irrlicht rendering engine. It provides a full, entirely cross-platform 3d rendering engine working with any .NET language. Moreover it has an extensions library which adds a lot of features to the engine.
MoteDaemon is a lightweight server that enables applications to receive Nintendo Wii remote input data as XML over a TCP socket. It includes a Flash application to demonstrate its capabilities.
The Game Texture Loader is Free Library to faciliate the easy loading of textures and presenting them in a standardised way. It currently supports BMP, JPG, PNG, TGA (compressed and uncompressed) and DDS formats.
pyGLFW is a set of python bindings to the successful cross-platform GLFW. It is intended as a powerful and lightweight alternative to pygame for python OpenGL application development.
A translator that converts Qt Designer UI files into SWT java classes. Use the power of Qt Designer to generate your user interface and then automatically generate SWT java source code.
Small footprint C++ library to extract an XPath 1.0 expression from an XML tree. Uses the TinyXML project to parse XML trees and store intermediate results. Runs on any platform. Optional use of STL. Overhead less than 100KB, including TinyXML.
Text preprocessor that provides script based in-code code generation. It can be used to provide templates for languages that doesn't support them (C, Pascal). Of course, it is stronger than templates in C++ so you can find it useful with other languages
Simple T9/TAP-9 support lib/obj for alpha-numeric input with phone keypad. Supports 4 modes: Upper, Lower, Initials, Numeric. Input matrix is programmable at compile time. Tested on Linux, WinCE, and Symbian S60.
T-Rex is a minimalistic regular expression library written in ANSI C, supports the following POSIX expressions: ?,*,+,^,$,.,[a-b],() plus the perl style greedy closures {n} . It can be conditionally compiled to support 8-bits or 16-bits character strings.
Robot Warfare is a real-time strategy game that gives the user an opportunity to manage and program a team of battling robots that autonomously face opposing teams in a network-enabled environment.
zClipse is a project for building Eclipse (http://www.eclipse.org) plugins. Plugins currently being developed include:
TabNavigator - editor enhancements;
JScheme - Scheme integration;
Insectivore - shared TeamTasks, integrated with Tasks view.
The Delirium Framework is a set of tools and a very high level library to help to create 2D games and related tools, saving time by using a very object oriented design and lots of modularization, as well as a very complete exception scheme.
In this project we aim to develop scheme libraries for developing
various web applications (especially servlets and xml-based web services). Our approach is to use jscheme (an open source implementation of scheme in Java) as the core language which allow