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Ly: a 'lyterate' programming engine written in Python, featuring an easy-to-read syntax based on indentation. Source files look very similar to the HTML produced from them. Does chunking (arrange the code as you like, not as your compiler wants you to).
Basilisk is an embeddable data engine and virtual machine. Applications may use it to allow data and logic to be stored externally in a format that users may read and modify.
XCool is an XQL (XML Query Language) implementation in Java. It consists of an engine which executes queries upon an XML file and can be accessed both programatically and in command line mode.
The fast, flexible parsing engine. Parse anything in 4 steps: (1) define a grammar, (2) load the grammar into ClearParse, (3) call the engine to parse the source, and (4) traverse the parsing tree. You can even change your grammar at run time.
Frosttie (FROnt-end SchemaTron Text Internet Engine) takes XHTML pages and processes them with various user-definable filters such a W3C's WAI, Section 508 (US) web usability compliance, ad removal, etc. It can be used with zKnowMan.
vIDE is a cross-platform tool for writing and simulating Verilog models. It provides user friendly project management and file editing, integrated simulation engine, waveform viewer, pre-compiled modules, and many other cool features.
The chaosengine is a generic game library, with a heavy emphasis on modularity, flexibility, OS independence, and OO design.The final product should include an extensive selection of modules not limited to, but including a strong graphics and audio engine
The idea engine is an attempt to create an interface for free exchange of ideas. The focus is towards ideas for open source projects, but may be used for any idea management purposes. The concept is to allow a way for ideas to mature.
KERN is a C++ based game engine which is suited especially for 2D tile based games. It provides basic mechanisms and different renderers, so that a single level file is able to be viewed from different perspectives, like topdown or isometric.
pgame-engine is a framework that is proposed to manage the common elements of many videogames like maps, time, resources, unit, players, teams etc etc... this engine is configured with xml and python files
A flexible, modular game engine that can make use of different components (internally developed or existing external libraries) to implement subsystems such as graphics rendering, AI, audio or physics.
A C# engine for the popular MineSweeper style puzzle game. Easy to extend and integrate into new projects.. See the engine in action: http://www.kongregate.com/games/pintsized/electronminefield
The Open Log Engine is a powerful tool for advanced logging in games or programs. It easily allows you to make logging outputs in your program and analyse them afterwards with the Open Log Viewer, which provides you a powerful filtering system.
Wrecked Games Engine is a cross-platform 3D game engine written in C++. With a limited amount of abstraction, the engine is meant to be simple. The game logic is separated and driven by scripts.
XML Extension Engine is a Java engine is a library that takes XML files and uses their elements, attributes, etc to construct plugins for your applications. It can be easily integrated with existing projects and is 100% Java. It is a sub-project of Gravi
Java based mIRC script engine that is completely focused on interpreting mIRC scripts (as much as possible with Java). Basic GUI included. Mostly for IRC bot developers and anyone wanting to develope an IRC client GUI.
Gojo is a 2D game engine that permits rapid game development, like FENIX, but uses Lua. The engine is written completely in C and uses SDL for graphics, sound, input, and networking. It comes with standard libraries for common game needs such as sprites.