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Forum-portlet is project, main aim of which is implementing jsr168 compatible portlet. Current targer portlet engine is Webmill portal and IBM WebSphere Portal.
XTemplate is a template engine for PHP that allows you to store your HTML code separately to your PHP code. It has many useful features yet code is short and highly optimized. The code is stored here but eveything else is on http://www.phpxtemplate.org/
AFTER is a configurable test engine written in Ruby. Libraries can be added to facilitate testing against any application type. It also allows for test scripts to be written in any format provided there is an associated script reader for that format.
Conrad is both a high performance Conditional Random Field engine which can be applied to a variety of machine learning problems and a specific set of models for gene prediction using semi-Markov CRFs.
A small database stress tool written in Java. Emulates a given number of concurrent users querying the engine. Reports timing information for each test. Currently supports MySQL engine only.
Lilith3D is a simple 3D engine for outdoor games. It features dynamic terrain, weather effects, A* pathing, and day/night cycles. Lilith3D is written in C++ and built on OpenGL and SDL for cross-platform use.
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The PBEM Engine is a server application and toolset to run Play-By-E-Mail games. It enables people to run multiple PBEM games of multiple rulesets simultaniously.
MiniLang is yet another scripting language written in Java programming language. Main features : Functional language, Strongly interact with Java, XML integration, Statickly typed, Integrated template engine like Velocity or Smarty...
JVanish is a minimalistic 3D engine based solely on standard web technologies: Javascript, XHTML, CSS and SOAP. Its goal is to find a generic and useful XHTML-based 3D widget set, while staying mostly lightweight in an AJAX web environment.
Open Source Semantic Web Search Engine Software: If two machines anywhere on the web can agree on the same definition of a digital service or digital good, then machine to machine transactions can use this lingua franca to transact on the users behalf.
JavaSketch is an Eclipse plugin that is both a programmer's search engine and code generation tool. It can find chains of Java API calls that produce a desired result and insert the appropriate code into the active Java editor.
A highly adaptable, configuration-driven search engine that uses a data source connector interface that allows for many different data sources to be accessed. Needs no recompilation. Ever.
The project goal is a development of an extensible framework that will allow other developers building simple but powerful rules engines for their application. The framework uses Inversion of Control (IoC) design principle.
See http://milib.riaforge.com. MILib is ActionScript2 framework. Above all it contains: more than 180 classes, event engine, debugger, util classes, dynamic/static animation engine. Mostly dedicated to create dynamic 100%-flash sites.
includes several pygame scripts and pygame libraries. the scripts are a tile editor and a level editor. the libraries include a state engine, a full featured gui, html rendering, document layout, text rendering, sprite and tile engine, and a timer.
Open source code generator engine based on imported XMI model. The engine provides developers a way to generate source code or script in any languages with generation files describing the code generation, parsing their models throught the metamodel
Massively Multi-Threaded and fully Object-Oriented game engine. An easily extensible core library, along with embedded Python for easy scripting of just about anything, makes the Auross engine a perfect choice for just about any gaming project.
Askari is a custom version of the Mozilla Rhino Javascript Engine optimized for use in standalone applications and servlets. It is easily extensible either with Java libraries (SWT is bundled) or by adding to the included JavaScript library framework.
SIGE - Simple Imperative Game Engine SIGE is a toolkit for game creation with OpenGL. At the moment suport for menus, textures, keybindings and configuration files is working. The project plans to include audio and video at a later time.