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Simple form-based html imagemap making interface. Usable on any graphical browser. Install this sucker and you can make painless imagemaps anywhere.
All code is contained in ONE .php file.
To develop a software package for time series manipulation and cycles analysis. Cycles means repeated occurrences at nearly equal time intervals in any time series data. See http://www.cyclesresearchinstitute.org/ for a site about cycles.
SvgUP is an open source platform for building interactive Web applications based on SVG components and other web standards like JavaScript, CSS, RDF and DTD. SvgUP allows the separation of concerns by dividing the applications into modules.
High level OpenGL framework and game engine for REALbasic. Goal is to create an API with REALbasic's easy of use while maintaining OpenGL's versatility; along with a general use game engine.
MobileMath is a software written by using J2ME technolology. It turns mobile into calculator supporting many operations such as : evaluate expression, plotting, differentiate & integrate expression... It can run on any mobiles supporting Java.
Nested pie chart is for tree visualization. Each node of the tree has a size and color attribute, enabling the chart to be used as a heatmap. Linear arrangement of the nodes in decreasing order of size is an advantage over rectangular heatmaps.
BasicJ is a Java API that emulates a variant of the BASIC Language. It is intended as a tool for teaching first time students of computer programming and a stepping stone into Java. It can also be used by adv. users who need easy access to a 2D interface
Java3D 3DS FileLoader for platforms supporting JDK1.4 and Java 3D
Highly functional, multiplatform 3DS File format loader
Supports:
Heirarchical animation
Cameras
Point Lights
Directional Lights
Textures
Smooth Groups
and other features
vtkContainers is a complete set of container types for use with VTK. Though the standard vtkCollection is an excellent general purpose container, vtkContainers offers distinct advantages for many object access patterns.
Saddle is an Objective-C library or framework that is designed to link to the SDL library and provide its functions in a more object oriented way along with other useful functions for graphics intense applications.
Photoshop like digital imaging plug-in for the Eclipse Rich Client Platform. Designed to provide a flexible framework which enables 3rd party developers to extend the application through the use of plug-in technology.
iwftools is a set of tools and libraries for developers of digital imaging workflow applications. It consists of generic Python components for this purpose, as well as an reference application. It is implemented without any OS specific dependencies.
Fully playable Java game demo illustrating basic game programming technics, such as sprite animation, pixmap fonts, time or frame related game loop, affine transformations, convolution filters, sound generation and playback...
Framework for Ufo Clones (FUC) is a cross-platform library for constructing multi-player isometric team warfare games. The platform enables developers to forget tedious programming and focus on, e.g., audio and the graphics, AI, and the game dynamics.
1st 3D game engine built in C# for .NET, Visual3D Engine's predecessor
The first 3D game engine built in C# for .NET, predecessor to the Visual3D Game Engine (https://www.poweraccess.net/visual3d-game-engine), an All-in-One Game Development Tool for Next-Gen 3D Games, MMOs, Simulations and Virtual Worlds powered by Microsoft XNA.
NanoGraph is a java component for graph visualisation. It aims to visualize domain oriented object models without requiring code changes to these models. Design goals include a small footprint and Swing/SWT/SVG support.
The Monitoring Infrastructure (MIS) is a toolkit for software developers. It provides a generic solution for monitoring events in applications and for graphical representation of those events in a Web Browser using SVG.
Command-line tool for manipulation with PPM images. It can create a single image from multiple images by mixing them on top of each other. It can also zoom and crop image, or perform all of these operations simultaineously.
The Simulus Game Engine is a cross-platform, flexible, and easy-to-use game engine and development environment. Written in C++, supports multiple APIs, runs under Linux and Windows.
A skeletal animation library designed to load and play skeletal animations. It supports models that are composed of several swappable meshes bound to a single skeleton that can be driven by multiple animations and has an export plug-in for Maya.