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Java API to communicate via RMI calls to run reports and retrieve data using the Capita SIMS CommandReporter.exe tool without contravening support agreements. This has been written usingNetbeans and the download contains the whole project folders. Note there is a complex server side setup.
If you decide to enter a not recommend to this please give a reason as a blank comment tells nobody what is bad about it and therefore cannot be corrected.
This library is an attempt to create a flexible chess engine using the Java programing language. The main diference than others chess engine's is that it is only a library, and it can be attached to any program, including a web application.
If you are interested to contribute please contact me.
Francisco Rafael Del Roio <francipvb@hotmail.com>.
A cross-platform Java 2D graphics library using OpenGL.
A hardware accelerated Java 2D graphics library designed for cross-platform games, providing a powerful but simple interface. It focuses on real-time applications but can also be integrated into graphical user interfaces. The implementation uses JOGL (OpenGL).
GeneThello (read jə-ˈne-ˈthe-lō), is an acronym for genetic othello, an othello (reversi) playing program which based on Genetic Algorithm (GA). In principle GeneThello consist of an othello program and a genetic algorithm system.
This project is using genetics algorithms to complete scheduling tasks such as timetables for elementary / high schools etc. Currently NetBeans project with no GUI and simple HTML export.
JavaSSS (Safe Secure, SandBox) is an update for Suns jdk. This update makes java more secure using only a properties file. Settings include max storage, # of files, # of threads, library & native methods. Host control, limit socket speeds, & more.
Everything you need to build production-ready agents and models. Access 200+ Google and third-party AI models and tools.
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This software allows a MUD server to be run as a Jabber bot. Users can then play the MUD using their Jabber client instead of a MUD client or telnet. This relieves the MUD server from having to handle user chat as users can chat in Jabber instead.
Atabaque DTDtoBean generates JavaBeans from a specified DTD file. You can choose generate standard Java Beans or using Annotations for XStream or Simple, APIs for XML Serialization. It´s available as a command line, Swing application or NetBeans plugin.
The Areath project aims to create an easily reusable framework for putting together modernized (but still pleasingly retro) text-based games. Legends of Areath is a full game built using the framework.
M3DEA (Mobile 3D Engine API) facilitates the development of 3D games for mobile devices, by using the Java language with support to the Mobile 3D Graphics API specification (M3G) and J2ME.
The RPG Maker Collegial project aims to offer a set of tools and standards to help unite developers using Sphere, RPGMaker200, Game Maker, OHRRPGCE, and other engines by identifying common development trends in each domain and uniting common elements.
Very fast and easy to use Java tool for solving and generating Sudoku puzzles. By using Donald Knuths exact cover algorithmus it can not only solve or create the usual 9x9 but also 4x4, 16x16 or even bigger Sudokus in a very efficient way.
This project is intended as an example implementation of Java with SWT and Draw2D. It is also a pretty good Connect4 game that you play against the computer.
MobileMath is a software written by using J2ME technolology. It turns mobile into calculator supporting many operations such as : evaluate expression, plotting, differentiate & integrate expression... It can run on any mobiles supporting Java.
An engine/framework for isometric games (like japanese RPGs) for mobile devices supporting J2ME (MIDP 1.0). This engine will manage maps, objects and characters.
A full Action-RPG using this library is going to be released... Stay tuned...
J2MEStrategicGameLib is a Java based library providing a lightweight algorithmic framework for developing intelligent zero-sum strategy gamesusing the J2ME platform.
LucidEngine is a simple layer over MIDP compatible phones that will let you write simple and old fashioned games using a specific language.
Every game you'll develop will basically work on all the devices (even not phones) LucidEngine as been ported.
Pangaea will be a robust and feature filled game engine built using Allegro (http://alleg.sourceforge.net) It will be similar to Final Fantasy 1-3, etc., complete with map editor/world builder.