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VSGE is a platform-independent, "very simple" gameengine based on the SDL and OpenGL libraries. Using unorthodox technologies when appropriate, it strives to make developing non-trivial games simple and fun.
A XAJAX based framework for building web applications with the functionality of desktop ones. Delphi like programming style for PHP using own engine. You define ONLY form HTML and event handlers. No java except 5-6 lines to call XAJAX. Still Joomla aware
MVC based framework for developing php web applications like jakarta struts. The framework is driven with a easy to handle xml configuration file. Also it has special support for the smarty template engine by supporting it with a special tag lib.
Object oriented PHP Framework written in PHP5. Focus on security, optimisation for speed and data uniquity, includes a internal Templating engine but compatible to others. almost configuration less. autoloading classes. caching of sql, output, classes.
The Golem Engine is a Python-driven project which brings together many open source libraries such as PyOGRE and PyODE into a powerful 3d gameengine by and for small and independent game studios. It uses a component-based game entity system for maximum f
XPWeb is a project management tool (planning game + calendar...) for eXtreme Programming (XP). Light, stable, and very easy to install / use. PHP/any database. XHTML/CSS fully complient. XML export. Integrates with Wiki, CVS... More than 10 languages.
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phpMorph is a php framework based on the Smarty template engine. The core feature is the semiautomatic generation of (administration) html interfaces for a MySql powered website.
Kool Object-oriented GameEngine aims to be the best free 2D gameengine & RAD available. The RAD eases game development for good artists with little programming skills. The engine is written in C and SDL, while RAD is in Gambas. See further in home page
The Omega Engine is an Open Source PHP Framework released under the GNU GPL License. It's a Modular Framework which acts off of a core that controls a collection of Modules. Modules are indepenent classes that each do different things.
OOB/N1 is a PHP5 Framework. Its meant to work under IIS/Apache and Win/Linux enviroments without modifications.
This framework is not a simple Template/DB pack, but a complete engine to develop PHP-Applications.
The Netrinjo Engine is a SDL and OpenGL based gameengine. It supports many classes for a graphical user interface, peer-to-peer and client-server networking and simple HTTP server functionality. Currently the engine is working under Linux.
The Simulus GameEngine is a cross-platform, flexible, and easy-to-use gameengine and development environment. Written in C++, supports multiple APIs, runs under Linux and Windows.
High level OpenGL framework and gameengine for REALbasic. Goal is to create an API with REALbasic's easy of use while maintaining OpenGL's versatility; along with a general use gameengine.
Nennius, an advanced, object-oriented application engine for building PHP applications. Provides MVC framework for building all aspects of a data entry application including searching and filtering, lookup columns and more.
1st 3D gameengine built in C# for .NET, Visual3D Engine's predecessor
The first 3D gameengine built in C# for .NET, predecessor to the Visual3D GameEngine (https://www.poweraccess.net/visual3d-game-engine), an All-in-One Game Development Tool for Next-Gen 3D Games, MMOs, Simulations and Virtual Worlds powered by Microsoft XNA.
FreeMMG 2 is a C++ game network engine based on a hybrid client-server and peer-to-peer overlay network, aimed at supporting avatar-based games (RPGs or shooters) in a massively multiplayer context.
The 'Nameless Allegro Engine' is a several layers of C++ abstraction. It is intended to abstract the entire game development process all the way from Allegro to the finished game.
NiL is a modular multi-purpose gaming engine including a multiplayer worm game a little like quake, except it's 2d and a little like worms except it's realtime.
ValidatePHP aims to be an easy to use and expandable Form Validation system for the Smarty Template Engine. Unlike similar products, it does not use sessions to store validation criteria; instead it uses a temp file with validation criteria.
Eclipse is a 2D gameengine based upon SDL and FMOD to allow the greatest freedom across multiple platfoms. Designed to be easy to use Eclipse will take care of the mundane tasks and let you get on with the most exciting part - creating your game!
PhpXBuilder is a template engine which is based on html template and uses PHP (>=3.x.x) and a MySQL database. The final goal is to have a CMS (Content manager System).