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Java Open Framework (JOF) is a suite of applications extending your creative potential. JOF includes a HTML creator, image editor, text editor and an audio/visual player and converter.
The AUGUI framework is a set of classes to be used to ease development of custom Carbon edit views for Mac OS X Audio Units. The classes are based on the HIFramework and on the AudioUnit SDK provided by Apple. Support for Cocoa UI is being added.
ABCp seeks to serve as a universal parser engine and API for ABC notation as detailed at http://www.abcmusicnotation.org/ for use by any ABC software developer on any platform.
JavaFlashFFT generate the spectrum of a audio file (6x RT), and store the result in a XML file that will be read by the flash client to draw a realtime spectrum. Can be used as a command line tool or integrated in a servlet to dynamically serve content.
GBAconv is a set of tools aimed at GameBoy Advance developers, allowing to convert WAV sounds and PCX images into C arrays to be included in GBA programs.
phpjb - a php interface / management system to your audio files and feeds. Focuses merely on providing platform, system independeent data layer for your PHP applications.
pyMP is short for python music player. It started out in 2004 as a command line tool for playing cd's. The scope of the project kinda grew and now it is a fully functional MP3 player with a GUI. Check it out :)
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An Objective-C framework for developing AudioUnits. This framework (dynamic library bundle) can be used by Cocoa/Objective-C developers as an alternative to Apple's C++ based CoreAudio SDK.
Libsssd is a cross-platform, integer-based audio library designed for interactive applications and games on small devices such as smartphones/PDAs. Libsssd currently supports Linux (OSS, ESD), Win32, WinCE Intent/AmigaDE (hosted), and Symbian S60.
The DataTime Process Framework is intended to support the processing of time-based data in a modular, concurrent, distributed and extensible manner. C++, using YARP, ACE, Qt and MUSCLE on Linux, OSX, Windows and Solaris.
Fully playable Java game demo illustrating basic game programming technics, such as sprite animation, pixmap fonts, time or frame related game loop, affine transformations, convolution filters, sound generation and playback...
Framework for Ufo Clones (FUC) is a cross-platform library for constructing multi-player isometric team warfare games. The platform enables developers to forget tedious programming and focus on, e.g., audio and the graphics, AI, and the game dynamics.
A simple, yet powerful framework built around the OGRE rendering system. Has many features in the works such as AI, Audio, an entity system (much like CEL), and a complete level editor.
1st 3D game engine built in C# for .NET, Visual3D Engine's predecessor
The first 3D game engine built in C# for .NET, predecessor to the Visual3D Game Engine (https://www.poweraccess.net/visual3d-game-engine), an All-in-One Game Development Tool for Next-Gen 3D Games, MMOs, Simulations and Virtual Worlds powered by Microsoft XNA.
acid3lib is A Cute ID3 Library whose aim it is to end the version struggle with the ID3v2 format and provide standard-compliant, reliable and easy-to-use Java ID3v2 support. Supports all versions and features such as compression, unsychronisation and CRCs
The Simulus Game Engine is a cross-platform, flexible, and easy-to-use game engine and development environment. Written in C++, supports multiple APIs, runs under Linux and Windows.
A subtitle agent, which developed on Java, helps to create, modify, and operate subtitle files easily. Also providing Java packages for developing subtitle agents conveniently. Moreover, they're free and open-sourced, based on GPL lisence.
IIM4J is a Java library for accessing IPTC Information Interchange Model (IIM). IIM is industrial standard file transmission format used by all major news agencies around a world. More info at www.iptc.org
FreeSP is an infrastructure for programming platform-independend online signal processing applications. Ports to specific platforms (like DSPs and microcontrollers) are made by simply exchanging the freeSP System-module.
Flavor is a language developed for describing (in a formal way) any coded audio-visual or general multimedia bitstream. It comes with a translator for automatic generation of C++/Java code, which can be used to read/write/trace the described bitstream.
A C-programming language wrapper for the libsndfile audio file handling library (by erikd). The wrapper provides simple one line audio file read and write methods.